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  #1  
Old April 22nd, 2008, 04:21 AM

Zeldor Zeldor is offline
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We would need consensu though and it may be hard to acchieve.
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  #2  
Old April 22nd, 2008, 04:30 AM
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How about whoever holds the isle to get the 4th victory point wins or whoever can hold the isle for three consecutive turns? It would shorten the game considerably but still enable everybody to get a chance to take the isle.
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  #3  
Old April 22nd, 2008, 11:01 AM
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I will vote for whatever proposal ends the game the quickest! If we are electing a winner I would look at the graphs and make a determination based on that.

But the voice of Eriu is like that of Botsawana in the Epikbattel UN - not much influence.
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Old April 22nd, 2008, 11:04 AM
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Default Re: Temporary Sub

There's an interesting idea... Everyone gets the biggest army they can together and attacks the isle simultaneously. Whoever is left holding the Isle at the start of the following turn can win.
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  #5  
Old April 22nd, 2008, 11:12 AM

Zeldor Zeldor is offline
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Gregstorm:

That would be like lottery. At least to some degree. But attacks would be rather random, so you may get screwed if you have 2nd battle and you lost all gems and some fresh guy attacks you with a lot of gems. But beside from that, assuming everyone gets sucked from gems then the one with most SCs wins. That limits competition a bit. At least we would see really lots of tartarians in action

Oh, as we didn't decide anything yet I have requested a postpone till Friday. I am going on a trip in the mourning [10PM here now] here : Huashan
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  #6  
Old April 22nd, 2008, 11:45 AM

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I've a better idea.

Let's take the top 8* players, and have a Quarter - Semi - Final competition at the central island.

Give everyone points equal to their rank on army size and research graphs (as they're the only thing that really count for power purposes) with other stats as a decider in case of ties. Then pit 8v1 (a), 7v2(b), 6v3(c), 5v4(d).

Then winner of (a) plays winner of (d), and (b) versus (c). Then those two winners fight it out.

That will take 7 turns, plus 6 1-turn gaps for the winner of the round to be clear off the central isle**, that will wrap everything up in not too many turns once we're in position. It also 'benefits' the top players, and I think that's fair. Players are allowed to reinforce their armies between rounds as much as they can.

* Particularly as 3 players are miles ahead of the rest, we could just cut the competition down to the top 4 players, save time.

** We can also think of carrying out the heats on other ground where possible to save time if feasible, if the armies can get to the target/central isle for the next round.
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Old April 22nd, 2008, 11:53 AM

Zeldor Zeldor is offline
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Agema:

So you do not consider yourself in top4 then? From your score graphs it would be Mictlan, Pythium, Machaka, Marignon.
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  #8  
Old April 26th, 2008, 10:02 PM

Bananadine Bananadine is offline
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Although, do we still have an NAP? Did we ever? I can't even remember.
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Old April 27th, 2008, 12:48 AM

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Hmm... I think that yep, I have NAP both with you and Pythium. Signed ages ago.
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  #10  
Old April 26th, 2008, 09:56 PM

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Abysia has its hands full. However we do have powerful neighbors...
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