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April 22nd, 2008, 04:21 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Temporary Sub
We would need consensu though and it may be hard to acchieve.
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April 22nd, 2008, 04:30 AM
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Corporal
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Join Date: Nov 2007
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Re: Temporary Sub
How about whoever holds the isle to get the 4th victory point wins or whoever can hold the isle for three consecutive turns? It would shorten the game considerably but still enable everybody to get a chance to take the isle.
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April 22nd, 2008, 11:01 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
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Re: Temporary Sub
I will vote for whatever proposal ends the game the quickest! If we are electing a winner I would look at the graphs and make a determination based on that.
But the voice of Eriu is like that of Botsawana in the Epikbattel UN - not much influence.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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April 22nd, 2008, 11:04 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Re: Temporary Sub
There's an interesting idea... Everyone gets the biggest army they can together and attacks the isle simultaneously. Whoever is left holding the Isle at the start of the following turn can win.
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April 22nd, 2008, 11:12 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
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Re: Temporary Sub
Gregstorm:
That would be like lottery. At least to some degree. But attacks would be rather random, so you may get screwed if you have 2nd battle and you lost all gems and some fresh guy attacks you with a lot of gems. But beside from that, assuming everyone gets sucked from gems then the one with most SCs wins. That limits competition a bit. At least we would see really lots of tartarians in action
Oh, as we didn't decide anything yet I have requested a postpone till Friday. I am going on a trip in the mourning [10PM here now] here : Huashan
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April 22nd, 2008, 11:45 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
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Re: Temporary Sub
I've a better idea.
Let's take the top 8* players, and have a Quarter - Semi - Final competition at the central island.
Give everyone points equal to their rank on army size and research graphs (as they're the only thing that really count for power purposes) with other stats as a decider in case of ties. Then pit 8v1 (a), 7v2(b), 6v3(c), 5v4(d).
Then winner of (a) plays winner of (d), and (b) versus (c). Then those two winners fight it out.
That will take 7 turns, plus 6 1-turn gaps for the winner of the round to be clear off the central isle**, that will wrap everything up in not too many turns once we're in position. It also 'benefits' the top players, and I think that's fair. Players are allowed to reinforce their armies between rounds as much as they can.
* Particularly as 3 players are miles ahead of the rest, we could just cut the competition down to the top 4 players, save time.
** We can also think of carrying out the heats on other ground where possible to save time if feasible, if the armies can get to the target/central isle for the next round.
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April 22nd, 2008, 11:53 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Temporary Sub
Agema:
So you do not consider yourself in top4 then? From your score graphs it would be Mictlan, Pythium, Machaka, Marignon.
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April 26th, 2008, 10:02 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Re: Temporary Sub
Although, do we still have an NAP? Did we ever? I can't even remember. 
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April 27th, 2008, 12:48 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Temporary Sub
Hmm... I think that yep, I have NAP both with you and Pythium. Signed ages ago.
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April 26th, 2008, 09:56 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Temporary Sub
Abysia has its hands full. However we do have powerful neighbors...
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