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  #1  
Old April 22nd, 2008, 08:49 AM
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zenphos zenphos is offline
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Default Re: Turn 13

I don't mind the 48 hour timer but it seemed that every turn took that long. It was very hard to get any sort of interest generating in the early game when there is not much happening anyway and the thing that keeps you interested is the fact that turns come quickly.
But to get interest going again I think that 24 hours for the next 5 turns, followed by a reversion back to 48 hours would be good.
But if the vote goes for 48 hours I am cool with it.
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  #2  
Old April 22nd, 2008, 11:02 AM

Motomouse Motomouse is offline
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Default Re: Turn 13

Proceed as you like. I am fine both ways.
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  #3  
Old April 22nd, 2008, 12:15 PM

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Default Re: Turn 13

Either way is fine for me, as long as this turn stays 48h, because I won't be able to do it today.
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  #4  
Old April 22nd, 2008, 02:40 PM

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Default Re: Turn 13

It looks like no one is really emphatic about it either way, but I'm inclined to agree with zenphos to change the timer back to 24 after this turn to try to spark interest back in this game. From there we can keep it until it's deemed necessary to move it to 48. My other game we didn't go to 48 until the late 30's.
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  #5  
Old April 22nd, 2008, 03:37 PM
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Default Re: Turn 13

I would prefer it as 48 hour turns. It is not just the turns (which don't take that long at this stage) but any diplomacy you wis to do. Things can move quite fast.

But 24 hour turns are OK for a little while longer.
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  #6  
Old April 22nd, 2008, 07:57 PM

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Default Re: Turn 13

Well how about 48 hour turns with a request to try and get the turns in early. IE if you got a lot of diplomacy and army config, take your time. But if you are just too lazy to take the 5 minutes to do your turn then please just do it .
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  #7  
Old April 27th, 2008, 10:09 AM
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Default Re: Turn 13

Well it has certainly gotten a little quiet around here. I think it was a lot more exciting when me and moderation were having our little ***** session. Hopefully things might pick up soon.
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