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  #1  
Old April 23rd, 2008, 05:22 AM

Sombre Sombre is offline
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Default Re: Age of Wonders Mod

I wouldn't worry too much about the specific details of heroes until you've got the basics done.

But since we're on that topic,... what I did for the Skaven Warhammer mod was make the heroes powerful, give them their famed items as best I could and remove the slots that they would have used up to wield them. So Ikkit Claw, who traditionally has Storm Daemon the warp halberd, his mechanical claw and his special mask has no head slot or hand slots. Queek who is armed with a warpstone charm, warpstone armour, dwarf gouger and,.. I forget what the other weapon is called,.. anyway he got no hand slots, no body and 1 less misc than other heroes. Since I can't actually give him equipment representing the charm he wears, I simply mentioned it in the description and upped his base mr. The two weapons he has are comparable with ok melee forgables and he has armour with low enc and prot 22 or so. In this fashion you get heroes who effectively come pre-equipped with magic items but can still be improved.
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Old April 23rd, 2008, 07:13 AM
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Default Re: Age of Wonders Mod

I'll note that my version of Julia should have maxage somewhere around a few thousand too. I intended a non-mounted hero, so that's why the AP. Itemslots head, 2 hands, body, feet, 3 misc.

I can do Meandor, Inioch and Elwyn as well if you like. Don't have much of a handle on Gabriel or the main humans.
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  #3  
Old April 23rd, 2008, 01:35 PM
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Default Re: Age of Wonders Mod

Not sure, but I think several nations can share a hero. The hero will only appear once. Thus one nation will be lucky

I've intended to make some heroes shared by nations, such as perhaps a jotun or a vanir, since they intermarried a bit in norse myth.

Arco and Pangaea could easily share some heroes and it is not too difficult to come up with other working combinations.
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  #4  
Old April 24th, 2008, 03:12 AM

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Default Re: Age of Wonders Mod

Thanks for letting me know that, Kristoffer!

This brings up the other question (perhaps I haven't played the game enough to understand how this works): suppose that I do make heroes unique summons potentially available to multiple nations (let's use Julia again since she's the AoW main character). Suppose that the Keepers (Kailasa) summon Julia. Now, later in the game, while Julia is in the Keepers' ranks, the Spirit of Nature (mid Man) also tries to summon Julia. Do the Keepers see Julia disappear in a puff of smoke as she goes to join the Spirit of Nature, or does the Spirit of Nature cast the summons but nobody answers the call?

Now, suppose Julia dies. I know that she can be summoned again, but I assume that means anybody who has access to the spell can summon her, including both the Keepers and the Spirit of Nature. Is this true, i.e. the two nations are in a race to resurrect Julia?

Now, suppose that before she died, the Keepers made Julia the prophetess of their god. Does she still have prophet status when she is resurrected? Even if she is resurrected by a different nation? I assume that this issue has been brought up before, since it could happen with elemental royalty or unique demon princes as well...


Quote:
I can do Meandor, Inioch and Elwyn as well if you like.
Sure - I'd like to see what you think (as I said in the opening post, I am open to suggestions).

At the moment I am working on the Humans (so, ironically, it will be Joseph, Trilius, and Sirdanc that I will have to make as heroes before I do Julia), however, so I'm currently trying to figure out how to do the two units the Humans have in AoW but aren't in Dominions: the Musketeer and the Air Galley. The Musketeer is easy: just a spearman for a graphic and armed with a new weapon that sounds like a crossbow, has great range and damage, and horrible accuracy. The Air Galley is a bit harder. Do you know of any resources I could use to get a sprite for an Air Galley?

Also, I want to use ships more generally, i.e. have most races with access to naval vessels. Apart from graphics, how would you handle them? I'm trying to balance their being aquatic or amphibious, whether or not they have sailing, where they can be built, etc.

I also may use some ship heroes...
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Old April 24th, 2008, 03:40 AM

Sombre Sombre is offline
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Default Re: Age of Wonders Mod

I guess ships would be commanders with sailing and,.. mapmove 0 possibly,.. unable to move in a fight and fires ballista bolts.

Personally I'd just leave them out, but I think they could be done that way.
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Old April 25th, 2008, 02:33 AM

Professor_Dyar Professor_Dyar is offline
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Default Re: Age of Wonders Mod

Thanks for the idea Sombre - I just might use that. I also might include the classic AoW "poor-man's Air Galley" in the Enchantment school of a ship that can also sail on land!

Has anybody done mods using ships that I could use as a start point for making ship icons?


Also, again, what does happen if you try to summon a unique creature that another nation has already summoned?
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Old April 25th, 2008, 04:51 AM

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Default Re: Age of Wonders Mod

I believe nothing, because they already have it. If you own the unique creature and summon it it will appear at your cap though.
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