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April 24th, 2008, 06:45 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
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Re: Mega Game II-vote for map
Is there a sign up thread yet?
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April 24th, 2008, 09:41 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Game II-vote for map
Sign ups start may 1.
I am leaning t4 because it can, i think, better accommodate 7 water races. But I have not started the tedious process of fixing 60 starting locations for t4 yet either.
The map will be coded for 60 random starting spots, and the final map file will be posted for all to see. Llamabeast will download the final version of the map and when he starts the game, I will have no control over who starts where. Completely random.
It will be luck.
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"War is an art and as such is not susceptible of explanation by fixed formula."
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April 24th, 2008, 10:25 AM
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Private
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Re: Mega Game II-vote for map
You keep saying 7 water races, but without LA R'lyeh aren't there only six?
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April 24th, 2008, 11:50 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Game II-vote for map
that is right. LA Atlantis starts on land, and there is no la oceania. Maybe 900-11 would work fine. I need to start looking hard at both maps and see how the 60 starting spots pan out.
Now let me see if dr p has already started on t4 or not.
* I think MA Man is ok, but i would reduce the resource cost
of the KOA, and give the Wardens a shield and a good 1h weapon. A KOA commander is also needed to lead KOAs.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 24th, 2008, 12:33 PM
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Sergeant
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Join Date: Mar 2006
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Re: Mega Game II-vote for map
They all look interesting. I'd say 11 if I had to choose one though.
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Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
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April 24th, 2008, 12:44 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Game II-vote for map
I think having the water broken up keeps one powerful water race from having too big a base. I have seen this issue in other mp games where 1 water race owns a huge connected clump of water.
Makes taking it from them more difficult, whereas if the water is broken up a bit it forces them to go on land at some point.
Do we really want 1 water race to own 100 provinces and 6 capitals without ever having to dry off? For that reason I tend to favor t4(of course i will be playing a land race).
Any thoughts on this issue? If 900-11 is used, all 6 water races will start in the 1 big fetus shaped body of water. The land bridge in the middle of the map does not extend all the way across.
I am, however, willing to follow the majority. Otherwise i would not have posted various maps for vote.
* one other issue, and it may be the deciding factor, is I cannot open the map file of 900-11 with dominions map editor
due to the format in which gandalf used to make the map. But we are working on this technical issue. I will need to be able to edit the map we use to set starting locations, and review everything.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 24th, 2008, 01:25 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Mega Game II-vote for map
LA Atlantis and Marignon must start in a coastal province. Apparently this overrides starting positions (did in my current MP game). So you'll have to specify starting provinces for these nations, lest they end up anywhere along the coast.
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