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Old April 10th, 2002, 06:00 PM

Bman Bman is offline
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Default Re: New game idea: how many people would play?

Hmm. Now that I think about it, you are probably right that you could not attack each other's homeworld. Given that, I will probably nix the storms as I want that to be a strategic decision: keep your fleet home, send it to the prize, or go whack someone else who has moved their fleet off their homeplanet.

Edit: Okay I have a solution:
Instead of planets in the main system, there are warp-points. Each warps to a new system that has a single planet sitting on the warp-point. Now if you want to see what someone has on their planet, you must warp to it. But as soon as you warp to it, you enter combat. So there is no easy way to see what sort of defenses someone has on their planet. Hmm. I might even make each of the homesystems have a warp-point directly to the other homesystems. So you cannot just sit on the warp-point in the prize system to guard your planet. If I do my math correctly, that limits the game to 9 players due to the 10-warppoint limit.

[ 10 April 2002: Message edited by: Bman ]

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