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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 25th, 2008, 08:56 AM
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Edi Edi is offline
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Default Re: Ghost Wolves & Other Modding questions

Using -- as comments in a mod file DOES NOT WORK. Better to use // but I'd just leave the # out from in front of any command you want to comment out. The game does not read lines from the mod that don't have # in front unless it's inside quotation marks.

The ghost wolf is a phantasmal wolf.

Generating charm effect on a weapon, mod a weapon to have enslavement as a secondaryeffect. See the weapon list in the Dom3 DB.
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Old April 25th, 2008, 12:57 PM

chrispedersen chrispedersen is offline
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Default Re: Ghost Wolves & Other Modding questions

Thanks Edi.

I found the enslave effect on my own; however, it converts commanders to noncommanders. I was trying to avoid that.

There are charm effects in the spells list (effect 29) however that cannot be directly applied to a weapon.
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