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April 26th, 2008, 07:55 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: AI spell casting priorities
If you're going to include barkskin, you might as well include Protection, Wooden Warriors, and Mass Protection.
Jazzepi
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April 26th, 2008, 08:03 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: AI spell casting priorities
Quote:
Jazzepi said:
If you're going to include barkskin, you might as well include Protection, Wooden Warriors, and Mass Protection.
Jazzepi
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I didn't go through Nature spells yet. Protection could be included, perhaps, but Abysia shouldn't have enough nature to cast Wooden Warriors or Mass Protection any way. Also, if Protection has lower priority than other spells the mage might cast (if it's just N1 random on an abysian mage), it probably won't be cast any way.
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April 26th, 2008, 08:16 AM
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Lieutenant General
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Re: AI spell casting priorities
for astral you have light of the northern star quite high.. it cost a gem right? and it's not like that gem will be worth it most of the time (if it only gives +1 astral magic). IMHO light of the northern star should be one of the never cast unless scripted for powerfull casters that benefit from it in multiple paths)
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April 26th, 2008, 08:24 AM
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National Security Advisor
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Re: AI spell casting priorities
Quote:
Aezeal said:
for astral you have light of the northern star quite high.. it cost a gem right? and it's not like that gem will be worth it most of the time (if it only gives +1 astral magic). IMHO light of the northern star should be one of the never cast unless scripted for powerfull casters that benefit from it in multiple paths)
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Power of the Spheres and Light of the Northern Star are different. I think I didn't have PotS at all. Light of the Northern Star gives +1 Astral to everyone on the battlefield, and because it's battlefield enchantment it can only be cast once per battle, so even in the worst case a lone S3 mage wastes 1 gem to become an S4 mage.
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April 26th, 2008, 08:45 AM
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Major General
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Join Date: Jan 2004
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Re: AI spell casting priorities
Quote:
Endoperez said:
Quote:
Jazzepi said:
If you're going to include barkskin, you might as well include Protection, Wooden Warriors, and Mass Protection.
Jazzepi
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I didn't go through Nature spells yet. Protection could be included, perhaps, but Abysia shouldn't have enough nature to cast Wooden Warriors or Mass Protection any way. Also, if Protection has lower priority than other spells the mage might cast (if it's just N1 random on an abysian mage), it probably won't be cast any way.
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Ahhaahahhahaa
Try telling that to sandman. His random nature mage there to cast relief for his abysian army cast mass protection out of nowhere. I don't think I should have to tell you what happened afterwards. Most of his mages had also cast the fire spell that makes them explode when they die, and he lost like 23 mages in one round of combat.
Jazzepi
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April 26th, 2008, 08:51 AM
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General
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Re: AI spell casting priorities
That Barkskin is mostly the case when fighting against Abysia, especially with Fire Storm up.
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April 26th, 2008, 09:11 AM
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Lieutenant Colonel
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Re: AI spell casting priorities
Just for that particular reason I never include ANY nature mages in my Abysian armies. So if anything should get fixed it is this.
Oh, also ironskin casting Eagle Kings...
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