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April 26th, 2008, 01:13 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: AI spell casting priorities
Air:
Never cast: charge body, mist, wrathful skies, mists of deception, shimmering fields
phantasmal warrior
< false fetters, thunder ward, shock wave,
< Aim, Resist Lightning, Air shield, Mirror Image, shocking grasp, wind guide, ghost wolves, confusion, lightning bolt, flight
< Summon Storm Power, Mistform, orb lightning, arrow fend, thunder strike, mass flight, storm warriors, Fog Warriors
Summon lesser Air elemental
summon air elemental
summon valkyries
phantasmal army
living clouds
storm - I'd probably give this rather high rating, perhaps somewhere in the second-highest category. It may hurt you (archer nation), but it helps Air mages (storm power), so it's a tough choice.
Blood:
I don't know much about blood battle magic.
Death:
Death already does fine. Bane Fire and Drain Life should be rather high.
Earth:
never: Curse of Stones, Iron Bane, Rain of Stones, Earthquake
Flying shards, Earth Might, Iron Warriors
< Earth Grip, Fists of Iron, Earth Meld, Farstrike, Rust Mist, Armor of Achilles, Strength of Giants,
< Iron Will, Magma Bolts, Destruction, Shatter, Marble Warriors, Legions of Steel, Blade Wind
< Summon Earthpower, Magma Eruption, Gifts from Heaven, Army of Gold, Army of Lead, Petrify, Weapons of Shrapness
ones I'm not sure about:
Stoneskin, Ironskin, summon LEE, Invulnerability, summon EE, living Earth; the protection spells would probably go under "never cast these", and I have no idea about earth elementals.
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April 26th, 2008, 02:24 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: AI spell casting priorities
Phantasmal warrior or whatever it is, that's a pain in the arse as well. AI loves to cast that.
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April 26th, 2008, 04:06 PM
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Corporal
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Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
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Re: AI spell casting priorities
Yup, and Ghost Wolves. From the little I can tell, the AI likes warm bodies on the battlefield, even if they're chaff.
__________________
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April 26th, 2008, 04:53 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: AI spell casting priorities
A thought on the bit of not spending gems after turn 5:
There's one case I disagree on this. A caster who was scripted to spend gems should still have those spells available even past turn 5.
One thing that could improve the scripting: In addition to "Cast Spells" there would be "Cast Buffs" and "Cast Offensively".
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April 26th, 2008, 05:37 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
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Re: AI spell casting priorities
I have to disagree, I think the non-gem spam spells are good defaults.
The ones that bug me are the Holy spells. It seems like one skelly anywhere on the battlefield will trigger banishment no matter how silly that is.
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April 26th, 2008, 07:14 PM
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BANNED USER
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Re: AI spell casting priorities
Scripted to spend gems? How does that work Loren?
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April 27th, 2008, 03:06 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: AI spell casting priorities
Quote:
Sombre said:
Scripted to spend gems? How does that work Loren?
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I think he meant "scripted to use spells that consume gems".
There's at least one major problem with this: Blood magic. Everything worthwhile needs gems. All other paths can do something pretty good even without gems, but Blood must flow if it's to be of any use.
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