Scenhack artillery bug?
At the start of a campaign game I used Scenhack to change some formation names to reflect changes made to core units. Nothing else altered.
When playing that game I saw no AI artillery fire. Mission is AI assault so would expect both artillery and air strikes from turn 1.
After 7 turns I was convinced of a problem so I ended the game and quited the program.
On restarting the game, the next AI turn had artillery and air strikes as expected.
Looks like something odd happened by running the Save game through Scenhack.
Any thoughts?
cheers,
Tim
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