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April 27th, 2008, 01:36 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: God Editor v102
Dedas,
Sorry to hear that it would not work for you. Did RanDom and the province editor work with Wine?
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April 27th, 2008, 01:59 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: God Editor v102
For Wine users maybe the following might be of some help. I found this post via google:
Quote:
Please be patient, the explanation will be a little boring:
1. Visual Basic is a tool (language) used to make applications (programs)
2. Windows use a concept called "dynamic libraries". These dynamic
libraries are collections of little programs that can be called by the
"main" programs. (For example: a word processor program can call
a little program for read a file from the disk, and this last program is
contained
within a dynamic library).
3. The dynamic libraries are files with the extension "DLL". These DLL's
are located usually in the directory \windows\system.
With those concepts understood, VBRUN60.DLL is the library employed
by the applications created using Visual Basic 6. This library must be
included
with the application (otherwise, the application will not work). The first
source must be the installation disk (s) of the application. On the other
hand,
you can find VBRUN60.DLL in any MSBox that have any application created with
VBasic 6.0 or you can find it in some sites in the web.
Another point: Wine create a "fake" windows directory and a "fake"
\windows\system
directory. You must put (copy) the DLL in this directory (where the
application will
search for the VBRUN60.DLL).
I hope this help you.
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May 16th, 2008, 04:57 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: God Editor v102
I just ran across this thread. I'll give the editor a try this weekend. I play SP exclusively so SemiRandom and associated tools are very interesting to me.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 14th, 2008, 06:47 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: God Editor v102
Unfortunately I haven't been able to make this work on my system. It complains about a missing or incorrectly registered tabctl.ocx. I'm not sure what's going on--I'm running Vista. Was this written on XP?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 14th, 2008, 10:32 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: God Editor v102
MaxWilson,
The program was initially compiled on an XP machine. I currently use Vista and it works fine. What I suspect is that Vista comes with an incomplete set of controls which I circumvented on my system when I installed VB6.0
I have attached tabctl.ocx to this post. If you are using the 32-bit version of Vista (as opposed to 64-bit) you can place the ocx in your windows\system32 directory and register it with the command:
Regsvr32 tabctl.ocx
You can also try just dropping the ocx file in the same directory as GodEdit.exe without registering it and it might work.
Hope this helps!
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June 14th, 2008, 01:48 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Thanked 105 Times in 73 Posts
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Re: God Editor v102
Regsvr32 worked for me, thanks.
Two questions so far:
1.) There are a lot of options for setting up the home province. I just want to design a pretender/scales for an AI nation. If I skip the rest (e.g. the home site designation), will the enemy end up with no sites? I.e. how much is mandatory?
2.) The nations from the latest patch are missing. Obviously I could do another nation and then edit the generated map file to apply to the nation I intend, but is there a data file or something that I can edit to add Ashdod/Hinnom/Gath to the program? Or is it built into the source?
Thanks for the help. The tool looks interesting but I'm still getting a feel for how to use it.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 15th, 2008, 01:13 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Thanked 194 Times in 94 Posts
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Re: God Editor v102
Quote:
1.) There are a lot of options for setting up the home province. I just want to design a pretender/scales for an AI nation. If I skip the rest (e.g. the home site designation), will the enemy end up with no sites? I.e. how much is mandatory?
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You can just set the items that you want to set and skip the rest. As long as you leave the field labeled "Method" set to "Add" then the nation will get all of it's usual starting troops and sites. Anything else that you set is in addition to that and you should have no problems unless you set up additional sites that exceed the 4 sites per province limit.
Quote:
2.) The nations from the latest patch are missing. Obviously I could do another nation and then edit the generated map file to apply to the nation I intend, but is there a data file or something that I can edit to add Ashdod/Hinnom/Gath to the program? Or is it built into the source?
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There are many external data files that you can edit with any text editor. I will attach an updated NationData.txt file to the next post. Simply unzip and replace the old NationData.txt file in your dominions3\D3GEv102\GEdata directory.
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