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  #1  
Old April 27th, 2008, 01:36 AM
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Ballbarian Ballbarian is offline
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Default Re: God Editor v102

Dedas,
Sorry to hear that it would not work for you. Did RanDom and the province editor work with Wine?
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #2  
Old April 27th, 2008, 01:59 AM
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Default Re: God Editor v102

For Wine users maybe the following might be of some help. I found this post via google:
Quote:

Please be patient, the explanation will be a little boring:

1. Visual Basic is a tool (language) used to make applications (programs)
2. Windows use a concept called "dynamic libraries". These dynamic
libraries are collections of little programs that can be called by the
"main" programs. (For example: a word processor program can call
a little program for read a file from the disk, and this last program is
contained
within a dynamic library).
3. The dynamic libraries are files with the extension "DLL". These DLL's
are located usually in the directory \windows\system.

With those concepts understood, VBRUN60.DLL is the library employed
by the applications created using Visual Basic 6. This library must be
included
with the application (otherwise, the application will not work). The first
source must be the installation disk (s) of the application. On the other
hand,
you can find VBRUN60.DLL in any MSBox that have any application created with

VBasic 6.0 or you can find it in some sites in the web.

Another point: Wine create a "fake" windows directory and a "fake"
\windows\system
directory. You must put (copy) the DLL in this directory (where the
application will
search for the VBRUN60.DLL).

I hope this help you.


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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #3  
Old May 16th, 2008, 04:57 PM

MaxWilson MaxWilson is offline
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Default Re: God Editor v102

I just ran across this thread. I'll give the editor a try this weekend. I play SP exclusively so SemiRandom and associated tools are very interesting to me.

-Max
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  #4  
Old June 14th, 2008, 06:47 AM

MaxWilson MaxWilson is offline
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Default Re: God Editor v102

Unfortunately I haven't been able to make this work on my system. It complains about a missing or incorrectly registered tabctl.ocx. I'm not sure what's going on--I'm running Vista. Was this written on XP?

-Max
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  #5  
Old June 14th, 2008, 10:32 AM
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Default Re: God Editor v102

MaxWilson,
The program was initially compiled on an XP machine. I currently use Vista and it works fine. What I suspect is that Vista comes with an incomplete set of controls which I circumvented on my system when I installed VB6.0

I have attached tabctl.ocx to this post. If you are using the 32-bit version of Vista (as opposed to 64-bit) you can place the ocx in your windows\system32 directory and register it with the command:

Regsvr32 tabctl.ocx

You can also try just dropping the ocx file in the same directory as GodEdit.exe without registering it and it might work.

Hope this helps!
Attached Files
File Type: zip 615769-TABCTL32.zip (104.8 KB, 234 views)
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #6  
Old June 14th, 2008, 01:48 PM

MaxWilson MaxWilson is offline
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Default Re: God Editor v102

Regsvr32 worked for me, thanks.

Two questions so far:

1.) There are a lot of options for setting up the home province. I just want to design a pretender/scales for an AI nation. If I skip the rest (e.g. the home site designation), will the enemy end up with no sites? I.e. how much is mandatory?

2.) The nations from the latest patch are missing. Obviously I could do another nation and then edit the generated map file to apply to the nation I intend, but is there a data file or something that I can edit to add Ashdod/Hinnom/Gath to the program? Or is it built into the source?

Thanks for the help. The tool looks interesting but I'm still getting a feel for how to use it.

-Max
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  #7  
Old June 15th, 2008, 01:13 AM
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Default Re: God Editor v102

Quote:

1.) There are a lot of options for setting up the home province. I just want to design a pretender/scales for an AI nation. If I skip the rest (e.g. the home site designation), will the enemy end up with no sites? I.e. how much is mandatory?
You can just set the items that you want to set and skip the rest. As long as you leave the field labeled "Method" set to "Add" then the nation will get all of it's usual starting troops and sites. Anything else that you set is in addition to that and you should have no problems unless you set up additional sites that exceed the 4 sites per province limit.

Quote:

2.) The nations from the latest patch are missing. Obviously I could do another nation and then edit the generated map file to apply to the nation I intend, but is there a data file or something that I can edit to add Ashdod/Hinnom/Gath to the program? Or is it built into the source?
There are many external data files that you can edit with any text editor. I will attach an updated NationData.txt file to the next post. Simply unzip and replace the old NationData.txt file in your dominions3\D3GEv102\GEdata directory.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
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