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April 27th, 2008, 03:16 PM
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Captain
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Re: Mega Age II (Kingmaker) Sign Up!
I know that somewhere along the road I'm going to regret this...
...but...
I'm in.
Didn't learn anything from Perpetuality, after all.
I'd suggest Very Hard research instead of just difficult and note that 65% of map is absolutely huge portion, no nation in Perp got nearly that big before game imploding. But I'm game any way.
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April 27th, 2008, 03:21 PM
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First Lieutenant
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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April 27th, 2008, 03:50 PM
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
and note that 65% of map is absolutely huge portion, no nation in Perp got nearly that big before game imploding. But I'm game any way.
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I'd also prefer victory conditions that can be achieved (before running into unit number problems, or having to end by agreement). I think 35 or 40% of the map, or 15 VP with one per capitol would be sufficient for a very long game (and make players more offensive as game has a chance to end without their agreement).
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April 27th, 2008, 03:55 PM
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Major General
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Re: Mega Age II (Kingmaker) Sign Up!
Was anyone close to 25 capitals in the previous megagame?
The 65% provinces is a very unrealistic victory condition but contolling a certain number of capitals will be achievable, not by me but certainly by someone else...
I am ok with difficult or very difficult research, whatever the majority want.
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April 27th, 2008, 04:09 PM
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Meglobob said:
Was anyone close to 25 capitals in the previous megagame?
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I doubt it. Province-wise, I was one of the largest, and I had 10 capitals, with three others right at my border. So unless someone had min/maxed capital conquering really heavily, I'd believe no-one had more than 15 capitals. On nearly turn 100 in a game that required several hours to play a turn.
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April 27th, 2008, 04:18 PM
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Lieutenant General
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Re: Mega Age II (Kingmaker) Sign Up!
I agree on the victory condition. But I wanted feedback.
I think capitals are the way to go. It is hard to take a capital. After all of my wars in the Big game I only had 7 at game's end.
But this game is a smaller map, and I do not anticipate it ending due to unit limits with no la ryleh or la ermor, and no turmoil for ea and ma Pangaea.
But I would also like an achievable in 1 year victory condition. How about 15 capitals? That means you have probably killed 25 percent of the nations playing?
we could also put a time limit in(since we will want a Big Game again next summer)and if no one reaches 15 capitals,
then the player with the most capitals next May 1, 2009 wins. That gives a concrete ending time.
Also, if by some chance the unit limit is reached, which i doubt, then we can say the nation with the most capitals at that point wins. That will give powerful nations an incentive to be aggressive the entire game.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 27th, 2008, 05:05 PM
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Second Lieutenant
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Xietor said:
we could also put a time limit in(since we will want a Big Game again next summer)and if no one reaches 15 capitals,
then the player with the most capitals next May 1, 2009 wins. That gives a concrete ending time.
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Agreed
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April 27th, 2008, 05:28 PM
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Captain
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Re: Mega Age II (Kingmaker) Sign Up!
I don't have problem with hard research, was just giving you the feedback you asked for.
Anyway, in Perp, MA Agartha, MA C'tis, Pangaea, LA R'lyeh and LA Ermor were all quite prominent in end-game, and none had sacreds or tramplers. Just playing devil's advocate here. Victory conditions sound good.
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April 27th, 2008, 04:21 PM
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Lieutenant Colonel
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Meglobob said:
Was anyone close to 25 capitals in the previous megagame?
The 65% provinces is a very unrealistic victory condition but contolling a certain number of capitals will be achievable, not by me but certainly by someone else... 
I am ok with difficult or very difficult research, whatever the majority want.
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I'm with you Meglobob!
Hard research!
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April 27th, 2008, 04:36 PM
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Lieutenant General
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Re: Mega Age II (Kingmaker) Sign Up!
The problem with very hard research is the nations without tramplers or a heavy bless, that rely on magic to defend themselves, are toast. If MA Man cannot get evoc 5 in a reasonably short period, they have no chance against a rush nation that relies on powerful capital recruitable troops.
I think the Hard research is hard enough. And it took plenty long to get stuff researched on the hard level in Perpetuality.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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