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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 28th, 2008, 11:31 AM

VedalkenBear VedalkenBear is offline
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Default Re: Conceptual Content Mod

New recruitable troops? As in, national and non-commander? Non-joke?

Abysia: Fire Drake-riders, a la LA Agartha's Cave Drake Knights.

Eriu: Glamered Slingers.

Any nation that uses Mammoths/Elephants: Some other form of early expansion. It gets old. ><

Marignon: Fire-resistant 'Guardian of the House of Justice' or maybe 'Justiciars'.

Pythium: Is there any way to make a _unit_ that gains bonuses from a communion but otherwise does not affect that communion? IOW, have a 'shieldwall' unit for Pythium that when the Communion Master gains Body Ethereal/Luck/Quickness, they also get, but it doesn't pump the Master's paths?

Machaka: A sacred troop that costs <100g. Poison Resistance would probably be the way to go. Perhaps give them a weapon that has a secondary effect of webbing the target? Hrm, basically sacred Bane Spider troops, it seems.

Caelum: A hybrid melee/ranged unit. That way, they could use hold/attack much better, and leverage the good precision Caelum gets on most of its units.

Ermor: Cataphract of some kind? Cf. Nightmare for inspiration.

I'm sure I'll think of more.
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