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April 28th, 2008, 02:39 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: MOD: Space Empires V - Babylon 5
Anyone knows what an "invalid pointer operation" when opening the research screen aims to ? Without a proper error log file its getting kind of frustating.
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April 28th, 2008, 03:46 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: MOD: Space Empires V - Babylon 5
A common problem is giving a research area zero cost... check that they're all at least 1 point in price.
Fy:
GGmod has many duplicate names (Forward hull, Center hull, port hull edge, etc) and there's never been any complaint.
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May 1st, 2008, 08:27 AM
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Major General
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Join Date: Jan 2004
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Re: MOD: Space Empires V - Babylon 5
I dont think i can follow SJ.
When opening your generalized slot override file, i dont see an option called "replace" once i hit Edit.
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May 1st, 2008, 01:51 PM
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Major General
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Re: MOD: Space Empires V - Babylon 5
Can ship training facility effiency be capped like in SEIV ?
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May 1st, 2008, 07:08 PM
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Shrapnel Fanatic
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Re: MOD: Space Empires V - Babylon 5
Quote:
Ragnarok-X said:
Can ship training facility effiency be capped like in SEIV ?
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No, but it can be capped.
There's an 'iif' command (Yes, that is the spelling) You'll find it in the weapons' damage formula.
That is, assuming the iif command works there, which isn't certain.
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July 13th, 2008, 01:14 AM
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Sergeant
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Re: MOD: Space Empires V - Babylon 5
just giving this a bump (or are we done with this?)
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July 13th, 2008, 03:11 AM
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Major General
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Join Date: Dec 2003
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Re: MOD: Space Empires V - Babylon 5
What, the B5wars mod? We started the second test game the other day.
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May 1st, 2008, 02:36 PM
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Shrapnel Fanatic
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Re: MOD: Space Empires V - Babylon 5
Quote:
Ragnarok-X said:
I dont think i can follow SJ.
When opening your generalized slot override file, i dont see an option called "replace" once i hit Edit.
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He was referring to a text editor's find/replace function.
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