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  #1  
Old April 28th, 2008, 02:39 PM
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Default Re: MOD: Space Empires V - Babylon 5

Anyone knows what an "invalid pointer operation" when opening the research screen aims to ? Without a proper error log file its getting kind of frustating.
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  #2  
Old April 28th, 2008, 03:46 PM
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Default Re: MOD: Space Empires V - Babylon 5

A common problem is giving a research area zero cost... check that they're all at least 1 point in price.

Fy:
GGmod has many duplicate names (Forward hull, Center hull, port hull edge, etc) and there's never been any complaint.
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Old May 1st, 2008, 08:27 AM
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Default Re: MOD: Space Empires V - Babylon 5

I dont think i can follow SJ.

When opening your generalized slot override file, i dont see an option called "replace" once i hit Edit.
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Old May 1st, 2008, 01:51 PM
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Default Re: MOD: Space Empires V - Babylon 5

Can ship training facility effiency be capped like in SEIV ?
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  #5  
Old May 1st, 2008, 07:08 PM
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Default Re: MOD: Space Empires V - Babylon 5

Quote:
Ragnarok-X said:
Can ship training facility effiency be capped like in SEIV ?
No, but it can be capped.

There's an 'iif' command (Yes, that is the spelling) You'll find it in the weapons' damage formula.

That is, assuming the iif command works there, which isn't certain.
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Old July 13th, 2008, 01:14 AM
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Default Re: MOD: Space Empires V - Babylon 5

just giving this a bump (or are we done with this?)
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Old July 13th, 2008, 03:11 AM
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Default Re: MOD: Space Empires V - Babylon 5

What, the B5wars mod? We started the second test game the other day.
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Old May 1st, 2008, 02:36 PM
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Default Re: MOD: Space Empires V - Babylon 5

Quote:
Ragnarok-X said:
I dont think i can follow SJ.

When opening your generalized slot override file, i dont see an option called "replace" once i hit Edit.
He was referring to a text editor's find/replace function.
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