I've done some more testing, and I've narrowed the problem down to the Components.txt file. Only Racial Trait 8 is having the problem now. When I copy the default Components.txt file over my new one, the full tech option works perfectly. Now I'm really confused. I found some abilities that didn't have a Val 1 but should have; but that didn't fix anything (except the armor regen

). Please help if you have any ideas.
[EDIT] I finally tracked down the error. It seems SEIV doesn't like having one tech area allow more than one colonizing ability. My universal colonizer component was the problem. When I split it up into three components, it still messed up; but when I made it into three separate tech areas, the game treated full tech just fine.
[ 14 April 2002: Message edited by: Krsqk ]
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." -
Freefall