Re: Weird Worlds: Rebalanced
I agree, actually. The game would certainly be a lot more balanced if one just took out all the game-breaking items, but that'd just make the game incredibly boring. I'm trying to tweak rather than remove whereever I can for exactly that reason.
The problem I think is that combinations of items aren't emphasized enough. There's too many things in the game that do what they do so well that other things become completely obsolete. For example, once you have the hyperdrive the layout of the map becomes completely irrelevent; you may as well be reading the star names off a list. And once you have the PVC, enemy fighters may as well not exist, which neuters many races entirely. Other races and bosses that rely on larger capital ships become a non-interactive pushover once you've got the Gong.
I think a balance can be reached between the game being a grab-bag and complete tedium. That's what I'm trying to find.
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