.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old April 29th, 2008, 02:43 PM

IckyJoelIdeaVole IckyJoelIdeaVole is offline
Private
 
Join Date: Apr 2008
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
IckyJoelIdeaVole is on a distinguished road
Default Re: Weird Worlds: Rebalanced

I agree, actually. The game would certainly be a lot more balanced if one just took out all the game-breaking items, but that'd just make the game incredibly boring. I'm trying to tweak rather than remove whereever I can for exactly that reason.

The problem I think is that combinations of items aren't emphasized enough. There's too many things in the game that do what they do so well that other things become completely obsolete. For example, once you have the hyperdrive the layout of the map becomes completely irrelevent; you may as well be reading the star names off a list. And once you have the PVC, enemy fighters may as well not exist, which neuters many races entirely. Other races and bosses that rely on larger capital ships become a non-interactive pushover once you've got the Gong.

I think a balance can be reached between the game being a grab-bag and complete tedium. That's what I'm trying to find.
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.