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  #501  
Old April 29th, 2008, 06:37 PM
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Well, it's not being too much of a game any more. Zeldor's pretty much unstoppable at this point, as far as I can see..
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  #502  
Old April 29th, 2008, 07:27 PM
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If Zeldor is that unstoppable then how about we all throw as much as we can at him for a few turns, then if he still holds the isle we can safely declare him the winner.
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  #503  
Old April 30th, 2008, 12:43 PM

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Sounds fair, I am already at war with him and his sidekick anyway. Not that much is happening, couple provinces here and there.
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  #504  
Old May 1st, 2008, 04:57 AM

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Lol, my mages decided it was necessary to cast arrow fend, curse of stones, fire storm, earthquake, warriors of muspelheim, living water, living fire, mass regen, army of gold, army of lead, weapons of sharpness and some other stuff to kill one! anathemant warlock. At least he had some fireworks before death.
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  #505  
Old May 1st, 2008, 11:10 AM

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It would have been so great if those fire elementals had finished surrounding him so that the water elementals could not reach him!

I actually intended to send two poorly equipped mages instead of just one, but the other didn't succeed in teleporting. I guess his spell was blocked by a magic shield? I didn't know that could happen to Teleport.
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  #506  
Old May 1st, 2008, 11:27 AM

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Anyway I think the best idea is for each nation to spend the next two turns gathering as many blood slaves as possible and sending them all to the central isle (which Zeldor will have abandoned) at the end of the second turn, with all commanders ordered to blindly attack one another's armies of addled blood slaves.

It's only fair.
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  #507  
Old May 1st, 2008, 11:27 AM

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Domes try to block every spell that targets that province. Even friendly spells. So it works on artillery spells, teleports, cloud trapezes, site search spells etc. Items that have buil-in spells like Gate Stone, Soulstone of Wolves etc also are blocked.


I really don't like some stupid AI decisions. My army would easily kill that mage with couple low-level free spells.

But yeah, 1 VP 12 months till next one, who wants it?

P.S. I am not sure if I really get that part about blood slaves. I like my blood slaves. And who else has them anyway? I know about you and Pythium [gift of kurgi ].
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  #508  
Old May 1st, 2008, 12:00 PM
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Given that you're researching Blood, it's a fair bet that you have some slaves to hand.
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  #509  
Old May 1st, 2008, 12:17 PM

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Mictlan has Tlalocs with blood magic. There is still a small chance for B on Nahualli.
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  #510  
Old May 1st, 2008, 12:33 PM

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Another way would be for us to grant victory to the person who can muster the most one-armed commanders in, say, four turns.

This would also be pretty fair.
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