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April 29th, 2008, 06:37 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Temporary Sub
Well, it's not being too much of a game any more. Zeldor's pretty much unstoppable at this point, as far as I can see..
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April 29th, 2008, 07:27 PM
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Corporal
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Join Date: Nov 2007
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Temporary Sub
If Zeldor is that unstoppable then how about we all throw as much as we can at him for a few turns, then if he still holds the isle we can safely declare him the winner.
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April 30th, 2008, 12:43 PM
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Private
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Join Date: Nov 2007
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Temporary Sub
Sounds fair, I am already at war with him and his sidekick anyway. Not that much is happening, couple provinces here and there.
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May 1st, 2008, 04:57 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Temporary Sub
Lol, my mages decided it was necessary to cast arrow fend, curse of stones, fire storm, earthquake, warriors of muspelheim, living water, living fire, mass regen, army of gold, army of lead, weapons of sharpness and some other stuff to kill one! anathemant warlock. At least he had some fireworks before death.
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May 1st, 2008, 11:10 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Temporary Sub
It would have been so great if those fire elementals had finished surrounding him so that the water elementals could not reach him!
I actually intended to send two poorly equipped mages instead of just one, but the other didn't succeed in teleporting. I guess his spell was blocked by a magic shield? I didn't know that could happen to Teleport.
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May 1st, 2008, 11:27 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Temporary Sub
Anyway I think the best idea is for each nation to spend the next two turns gathering as many blood slaves as possible and sending them all to the central isle (which Zeldor will have abandoned) at the end of the second turn, with all commanders ordered to blindly attack one another's armies of addled blood slaves.
It's only fair.
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May 1st, 2008, 11:27 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Temporary Sub
Domes try to block every spell that targets that province. Even friendly spells. So it works on artillery spells, teleports, cloud trapezes, site search spells etc. Items that have buil-in spells like Gate Stone, Soulstone of Wolves etc also are blocked.
I really don't like some stupid AI decisions. My army would easily kill that mage with couple low-level free spells.
But yeah, 1 VP  12 months till next one, who wants it?
P.S. I am not sure if I really get that part about blood slaves. I like my blood slaves. And who else has them anyway? I know about you and Pythium [gift of kurgi  ].
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May 1st, 2008, 12:00 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Temporary Sub
Given that you're researching Blood, it's a fair bet that you have some slaves to hand.
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May 1st, 2008, 12:17 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Temporary Sub
Mictlan has Tlalocs with blood magic. There is still a small chance for B on Nahualli.
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May 1st, 2008, 12:33 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Temporary Sub
Another way would be for us to grant victory to the person who can muster the most one-armed commanders in, say, four turns.
This would also be pretty fair.
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