Re: Casting first in defence + endgame spells
Mm. I'm curious about several points, the primary of which is why the defender should have an advantage in battles. From a military perpective, the defender is generally seen to have a tactical advantage but an operational disadvantage. My concern is to how well this RL 'norm' translates into Dominions. If it is indeed true that the operational-level advantage normally held by the attacker is the case with Dominions, then retaining the defender tactical advantage sounds reasonable.
However, if the operational-level advantage is not realized, then I think that the defender's advantage should be mitigated. Note that I do not refer here to a specific situation (like the above points to). I refer to more general issues with the game.
One way to 'fix' this would be to implement an initiative system. Each 'unit' (commander or block of soldiers) gets a move. How hard would this be to implement?
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