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Old May 2nd, 2008, 11:12 AM
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Ea Oceania is really, really strong underwater, if whomever gets them takes a decent bless on there sacred knights they could easily destroy any other water race who is there neighbour early in the game. Thus control a large body of water to themselves.

However, the problems then start, they suck big time on land. They lose mage levels and there best mage needs a amulet of the fish to go on land, losing a misc slot.

There main way around this is via gem superioity via clamming but clams have been severly nerfed, so there late game sucks.

I have already played Ea Oceania in MP so have no wish to play them again. I'm keeping my fingers crossed I get my 1st pick.
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