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Old May 2nd, 2008, 06:33 PM

thatguy96 thatguy96 is offline
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Default Re: Time to Open a Can of Worms - Weapon Data in O

Quote:
Suhiir said:
The ones from changing the range on a rifle can be quite significant at times. Because now that can shoot just a bit sooner then most opponents thus supress or damage units before they get into range to fire back with their primary weapon (most of which have range 8, 400m).
I'm intrigued by this. I've generally found that duals at these ranges tend to be more the area of the weapon in the #2 slot, which generally has better accuracy and range than the number 1 weapon. This is regardless of HEK and Acc increases that I've made in my cases. Maybe this is a product of Exp/Mor ratings and the like.

So the next series of questions has to do with who these experiments were fought against and in what terrain. I guess I can see this in open terrain, but in anything less, I don't see it giving such a serious advantage in other situations where fire is brought to bear quickly and equally.
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Old May 2nd, 2008, 06:56 PM
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Suhiir Suhiir is offline
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Default Re: Time to Open a Can of Worms - Weapon Data in O

Quote:
thatguy96 said:I'm intrigued by this. I've generally found that duals at these ranges tend to be more the area of the weapon in the #2 slot, which generally has better accuracy and range than the number 1 weapon. This is regardless of HEK and Acc increases that I've made in my cases. Maybe this is a product of Exp/Mor ratings and the like.

So the next series of questions has to do with who these experiments were fought against and in what terrain. I guess I can see this in open terrain, but in anything less, I don't see it giving such a serious advantage in other situations where fire is brought to bear quickly and equally.
Oh the #2 weapon IS the one that really matters (usually) for unit destruction. But I've seen a definate increase in the durability of my USMC infantry due to their ability to "get the first shot" and partially suppress or damage the opposition before they can return fire.
And yes, it only applies where the terrain is open enough the extra range matters. In close terrain there is little, if any, effect. But then again that's pretty much exactly what I'm trying to generate with the changes.
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