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  #1  
Old May 3rd, 2008, 12:30 PM

Xietor Xietor is offline
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That would be great Dr. P, But I am not sure any spells should be easier to research than normal. Normal levels are not too bad. And it really makes the bless nations a bit weaker if some spells are set to easy.

My fear is it makes the penalty for drain 2 too small of a price to pay for 80 design points.
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Old May 3rd, 2008, 12:53 PM

llamabeast llamabeast is offline
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Sounds like a cunning plan Dr. P. I'd suggest level 3 -> level 2 rather than 1 though. That way level 2 and level 3 spells are both at approximately normal difficulty, and also there will be no gap at level 2.

There is also the quirk that no spells will be available at level 6. You might want to take an educated decision and split the level 6 spells into more and less powerful ones, putting the less powerful ones at level 5 and the more powerful at level 6.
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  #3  
Old May 3rd, 2008, 12:56 PM
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If you make all lvl 3 spells lvl 2 and keep Dr.P. suggestion otherwise unchanged that would make lvl 2 spells (now at lvl 1) effectively normal difficulty, and lvl 3 spells a little bit harder than normal.

It would of course mean there are no lvl 6 spells anywhere.
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Old May 3rd, 2008, 12:57 PM
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Default Re: Mega Age II (Kingmaker) Sign Up!

Eh, Llama. Stop saying exactly the same thing as me, but explained more clearly. It makes me look an illiterate copycat.
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  #5  
Old May 3rd, 2008, 02:24 PM
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Okay.

(non-construction)
Lvl 1 stays.
Lvl 2 -> Lvl 1
Lvl 3 -> Lvl 2
Lvl 4 -> Lvl 3
Lvl 5 -> Lvl 4
Lvl 6 -> Lvl 5
Other spells:
Ice Strike, Shimmering Fields, Prison of Sedna, Sea of Ice, Iron Walls, Marble Warriors, Living (whatever), Animal Horde, Dome of Flaming Death, Dome of Corruption, to level 6.

Astral Tempest, Dragon Master, Wild Growth, Unraveling, to level 7.

Flame Storm, Niefel Flames to level 8.
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File Type: zip 603266-Spells_315.zip (30.0 KB, 104 views)
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Old May 3rd, 2008, 02:45 PM

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A radical idea: use normal research.

- It keeps things simple.
- Balance between rushers and turtlers is maintained.
- Boomers already balanced by popularity of rushers.

So someone might finish research before turn 50. What's the big deal? There is no "research victory" to take into account.

My take on map balance: if starting distance between capitals is large, then research should be made more difficult to compensate the rushers.
On this map, distance between capitals will be low considering no. of players divided by total no. of provinces, so research should stay at normal.

See how normal research goes for this game - if need be changes can be made for Megagame 3.
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Old May 3rd, 2008, 03:02 PM

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research was on hard for 1st big game, and i thought it was fine.

with 900 provinces, normal research does not give the benefit to the nations that are strong in research, and aids nations who are weak in research. I definitely am not in favor of very hard research as some nations will be sure to be rushed within 3 or 4 turns.
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Old May 3rd, 2008, 07:16 PM

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Default Re: Mega Age II (Kingmaker) Sign Up!

I now really hope I get LA Agartha. No one wanted them, I did some tests and started to like them So I will kill anyone that tries to grab them from me.
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Old May 3rd, 2008, 08:47 PM

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The map is coming along. The final map image will be made available to everyone, but not the final rgb file as the starting locations for 4 races, LA Atlantis, LA marignon, EA Ryleh, and EA oceania will be set. There is no getting around la atlantis and la marignon-they have to have specific starting spots on the coast.

All border mountains have been turned into mountains, so races that can build peg castle will be able to do so.

Additionally, i have coded provinces with 4 icons on the map to have "many magical sites." if you see the volcano, the splash of water, the stone henge, or the silo icons on a province, it has been coded for "many magical sites."

The following players still have not submitted race selections:

Llamabeast
Drake49
Cor2
Moderation
Janim

At 0000 hours on May 8(new orleans time) players who did not submit race selections will be replaced with alternates and
race assignment will begin.

If you are in the top 3 alternates, it may behoove you to send in potential picks in case you make the cut. Otherwise you will be randomly assigned a race as I have no idea what race you would have liked to play.

I will not randomly assign a water race, or a blood race that requires blood sacrifice to maintain dominion.
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