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May 4th, 2008, 01:55 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Bug in combat simulator, v 1.71 + balance mod
Some players have reported an issue in v1.71 with the combat simulator along these lines. It should be corrected for the next patch. Not sure how it cropped up as it there wasn't any issues prior to v1.71.
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May 4th, 2008, 02:18 PM
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Sergeant
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Join Date: Sep 2004
Posts: 234
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Re: Bug in combat simulator, v 1.71 + balance mod
Thanks for this reply, Cap'n. And a big THANK YOU for the Balance Mod. It's made the game much more fun!
Do you happen to know if the bug disappeared later in the games where it was observed?
While I've got you, are there any themed mods (Star Trek, Babylon V, etc.) that incorporate the positive aspects of the Balance Mod? My friends and I are interested in playing a themed mod, but don't want to avoid big imbalances.
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May 4th, 2008, 02:30 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Bug in combat simulator, v 1.71 + balance mod
There are currently no sci-fi mods that are in a playable state. Several in development but that's it for now.
The combat simulator bug is only affecting a small percentage of players and I haven't heard if any of them were able to overcome it or not.
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May 4th, 2008, 03:26 PM
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Sergeant
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Join Date: Sep 2004
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Re: Bug in combat simulator, v 1.71 + balance mod
Thanks for the info!
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May 4th, 2008, 04:12 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Bug in combat simulator, v 1.71 + balance mod
Aside from the fact that the nature of space empires makes every mod Sci-fi by default. 
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May 4th, 2008, 04:20 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
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Re: Bug in combat simulator, v 1.71 + balance mod
maybe someone will make a Fantasy Mod for se5 (like the one that was made for se4) [img]/threads/images/Graemlins/Dagger.gif[/img]
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May 4th, 2008, 10:32 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Bug in combat simulator, v 1.71 + balance mod
The damage types are certainly ready for it
/me equips fire armor and gains 50hp from the fireball attack
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