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  #1  
Old May 4th, 2008, 01:55 PM
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Default Re: Bug in combat simulator, v 1.71 + balance mod

Some players have reported an issue in v1.71 with the combat simulator along these lines. It should be corrected for the next patch. Not sure how it cropped up as it there wasn't any issues prior to v1.71.
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  #2  
Old May 4th, 2008, 02:18 PM

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Default Re: Bug in combat simulator, v 1.71 + balance mod

Thanks for this reply, Cap'n. And a big THANK YOU for the Balance Mod. It's made the game much more fun!

Do you happen to know if the bug disappeared later in the games where it was observed?

While I've got you, are there any themed mods (Star Trek, Babylon V, etc.) that incorporate the positive aspects of the Balance Mod? My friends and I are interested in playing a themed mod, but don't want to avoid big imbalances.
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  #3  
Old May 4th, 2008, 02:30 PM
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Default Re: Bug in combat simulator, v 1.71 + balance mod

There are currently no sci-fi mods that are in a playable state. Several in development but that's it for now.

The combat simulator bug is only affecting a small percentage of players and I haven't heard if any of them were able to overcome it or not.
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  #4  
Old May 4th, 2008, 03:26 PM

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Default Re: Bug in combat simulator, v 1.71 + balance mod

Thanks for the info!
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  #5  
Old May 4th, 2008, 04:12 PM
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Default Re: Bug in combat simulator, v 1.71 + balance mod

Aside from the fact that the nature of space empires makes every mod Sci-fi by default.
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  #6  
Old May 4th, 2008, 04:20 PM
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Default Re: Bug in combat simulator, v 1.71 + balance mod

maybe someone will make a Fantasy Mod for se5 (like the one that was made for se4) [img]/threads/images/Graemlins/Dagger.gif[/img]
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Old May 4th, 2008, 10:32 PM
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Default Re: Bug in combat simulator, v 1.71 + balance mod

The damage types are certainly ready for it

/me equips fire armor and gains 50hp from the fireball attack
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