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May 5th, 2008, 12:22 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: plz combine europe universalis: Rome and dom 3
calmon:
Compare them at higher level, at 50% research, 75% and 100%.
Polish hussars were the best cavalry units that ever existed. Something like fear aura & mirror image heavy cavalry in dominions 
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May 5th, 2008, 12:41 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: plz combine europe universalis: Rome and dom 3
To be fair, i can't really say which cav was superior in the years 1600-1750 but if you don't like the polish hussars in vanilla play the MMG2 Mod for NA 1.2. Like i said its really good!
Compare the MMG2 version
# Polish Hussar
type = cavalry
technology_group = eastern
technology_group = eastern_europe
maneuver = 2
offensive_morale = 5
defensive_morale = 2
offensive_fire = 0
defensive_fire = 2
offensive_shock = 5
defensive_shock = 2
with the vanilla:
# Polish Hussar
type = cavalry
technology_group = eastern
maneuver = 2
offensive_morale = 4
defensive_morale = 2
offensive_fire = 0
defensive_fire = 0
offensive_shock = 2
defensive_shock = 2
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May 5th, 2008, 01:08 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: plz combine europe universalis: Rome and dom 3
Maybe there are mods that help with that. I know that vanilla game really sucked when it comes to balance etc and I uninstalled that before serious mods came. Anyway EU3 caused really bad problems with my graphics drivers.
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May 5th, 2008, 01:32 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
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Re: plz combine europe universalis: Rome and dom 3
Well Being a historian, the joke is EU really isnt historical like people say but that is ok. One plays it for the potential to build the old empires or make your own.
The old EU games like EU2 were more historical with its historic events, now that they dont have those, sometimes I feel that Dom3 is more historic  haha
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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May 5th, 2008, 01:40 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: plz combine europe universalis: Rome and dom 3
For me, when playing Poland, it was easier to conquer whole China [Ming in eastern Europe on year 1470!] than getting one province from one of german states 
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May 5th, 2008, 02:06 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: plz combine europe universalis: Rome and dom 3
That's what the Treaty of Westphalia is for. YOu can't conquer Germany, you just have to hack it up geo-politically.
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May 5th, 2008, 04:45 PM
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Corporal
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Join Date: Oct 2006
Posts: 50
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Re: plz combine europe universalis: Rome and dom 3
I'm a fan of both EU and (unsurprisingly) Dominions 3. Both games have their high points...and their flaws.
The problem with making EU (or any linear game set in the real world) 'historical' is that once the player takes control and a random element is introduced into the equation (much less AI), anything that happens is going to be a-historical. And you know what? That's a -good- thing.
It's boring when the game does things to cleave closely to the timeline; the German example's a good one. With proper military force and political backing, you shouldn't need the Treaty of Westphalia to carve up Germany like a turkey.
I actually like the way that the oft-maligned Total War games do things; events are randomized across a reasonably plausible period, rather than set in stone. Given the general player-driven deviations, I think that gives a far more genuine experience than trying to hard code in 'historical' events happening.
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