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  #11  
Old April 16th, 2002, 03:11 PM
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Default Re: New guy questions post.

To cure a plague, you need a ship / base in orbit with an appropriately- levelled med-bay component (ie level 3 comp for level 3 plague.) There are also facilities in the organic tree which can prevent plagues. A good idea is to put med bays on all your pop transports and construction bases.

Rioting is best cured by sending ships and/ or troops to a planet. Things like urban pacification centres / temporal vacation centres do the trick as well. There are other factors involved, such as plagues, enemy ships in the system (especially if you have that enemy's population on your planet) and nearby battle wins/ losses.

[ 16 April 2002: Message edited by: dogscoff ]

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  #12  
Old April 16th, 2002, 11:54 PM

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Default Re: New guy questions post.

Q5. If you capture an enemy planet do gain tech?

Q6. How can you find out the enemies homeworld?

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  #13  
Old April 17th, 2002, 12:08 AM
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Default Re: New guy questions post.

Capture-No.
Surrender-Yes.

Capture Ship-No
Analyse Ship-Yes

Wasn't that simple

and this isn't always the case but...

In most games, the homeworld will have the Most Population. That means if you find a Planet with 4000M population, That's the homeworld
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  #14  
Old April 17th, 2002, 02:48 PM

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Default Re: New guy questions post.

Thanks TerranC

Q6. Is it possibel to give races Homeworld names through mods or other methods. I'm guessing maybe through the map editor.
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  #15  
Old April 17th, 2002, 06:52 PM
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Default Re: New guy questions post.

you can change the name of any colonized planet (or ship you own, or base, or fleet) by selecting it and hitting 'N' or clicking on the NAME button.

you can also change the names of planets in the map editor and set them as starting positions for players.
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  #16  
Old April 20th, 2002, 12:46 AM

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Default Re: New guy questions post.

Q7. What makes your production go up population or some other concept I haven't thought of? I believe it's population.
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  #17  
Old April 20th, 2002, 12:49 AM
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Default Re: New guy questions post.

Production Goes up by:

The Level of the Space Yard on the Planet

(Nothing to SY 3 to TSY 3)

The Level of Happiness of the Planet

(Rioting-0% production-to Jubilant-100%?)

The Level of Population on the Planet

(4/34 Million to 15 billion-Sphearworld?)
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  #18  
Old April 20th, 2002, 02:29 AM
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Default Re: New guy questions post.

Rioting = 0%
Angry = 80%
...
Jubilant = 120%

> 100M = 105%
> 500M = 110%
> 1B = 120%
> 2B = 130%
...
> 8B = 190%
> 10B = 200%

Plus, the modifiers add, so 2B indifferent people = 50M Jubilant people = 4B angry people.

[ 20 April 2002: Message edited by: Suicide Junkie ]

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  #19  
Old April 20th, 2002, 10:51 PM

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Default Re: New guy questions post.

Q8. can you rearm fighters with rocket clusters with a carrier present during combat?

Thanks again for everyone's help
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  #20  
Old April 21st, 2002, 12:11 AM
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Default Re: New guy questions post.

quote:
Q8. can you rearm fighters with rocket clusters with a carrier present during combat?
No, the Rocket Pods only get one shot per combat, and Fighters cannot be recovered during Combat anyway.
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