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Old April 16th, 2002, 11:26 AM

dumbluck dumbluck is offline
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Default Re: Combat simulator bug (v1.60)

PvK: If that is the case, then OA is practically useless. (well, level 1, anyway) OA1 has 100kt worth of damage resistance, and regenerates 20 points of damage per combat turn. So, unless you have enough OA left after one combat turn to regenerate at least 100 points per turn, you're OA will almost never regenerate. At all. (unless the other guy is a bad aim) It is just mediocre Armor that you paid organics for instead of minerals.

Take my case for example. I get smacked around at first contact (he has better range, remember). He knocks out 2 of my 3 OA. If I want that OA to EVER regenerate, I must avoid being hit AT ALL for the next 5 turns. (20 x 5 = 100 = one regenerated armor component). So if I want the regenerative affect to do me any good, I need to have at least 5 OA left after that first hit. Which, unfortunately, doesn't leave any room for weapons.

I sincerely hope that either a) you are mistaken, or b) you are correct, but I misunderstand how OA works.

Edit: TerranC: I am quite sure that my OA did not regenerate in the pre-gold fashion. I didn't check the first time thru the simulator, but since my ship got smashed so quickly (3 turns of firing finished it off!), I ran it thru again to check why my armor did so little good. My ship got smacked (not quite as hard, but still hard enough to knock out 2 OA components). End his turn, begin mine, check to see if the armor regenerated. It hadn't. I turned tail and ran like, well, like the devil was on my tail. End turn, he pursues and thrashes me again. I now have no armor, no weapons, 3/4 engines, and one of my C&C components got hit (can't remember which one now).

If PvK is right, it fits with the circumstances. It also sucks.

[ 16 April 2002: Message edited by: dumbluck ]

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