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View Poll Results: Is the mass-production of undead priests via Life after Death an exploit?
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Yes
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12 |
14.46% |
No
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71 |
85.54% |
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May 7th, 2008, 03:03 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Mass-produced Reanimating Priests: Exploit?
Quote:
Baalz said:
Taint the theme? Thematically a powerful death mage has raised many priests as undead. As I think a lich pretender is available to every nation I don't see any nation as being unthematically swayed to the dark side.
Besides, just to run the numbers, if you've got 20 indie priests thats about 2000 gold (counting the temple and upkeep). A whole lot more than that if you get a castle and more powerful priests. Now you've got to ench-7 which is probably either something you went straight for to support this strategy (big opportunity cost) or something you're not hitting terribly early in the game. Now you also need a D-4 mage and a N/W one (or something like that), and spend some gems to set this up/cast.
After all these opportunity costs you're now generating 100 longdead per turn. This is at the point in the game (after you've spent several turns actually raising the dead) where there is widespread use of SCs and battlefield wide spells.
Again, you could probably make a useful strategy with it, but I can't imagine this is balance threatening or even common.
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I was under the impression level 1 priests couldn't reanimate long dead? Or am I smoking crack?
Jazzepi
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May 7th, 2008, 03:08 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Mass-produced Reanimating Priests: Exploit?
Undead priests are treated as one additional lvl.
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May 7th, 2008, 03:47 PM
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Major General
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Join Date: Jan 2004
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Re: Mass-produced Reanimating Priests: Exploit?
Quote:
Kristoffer O said:
Undead priests are treated as one additional lvl.
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Whoa.
LOL. I've been playing dominions for over 2 years now. I love all the random crap I find out from out of nowhere
Jazzepi
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May 7th, 2008, 04:00 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Mass-produced Reanimating Priests: Exploit?
I don't see any exploit here, it's just the spell working as intended, and reanimation working as intended.
And if your problem is thematic, then what are you doing with those death mages in the first place?
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May 7th, 2008, 04:23 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Mass-produced Reanimating Priests: Exploit?
Quote:
Agrajag said:
I don't see any exploit here, it's just the spell working as intended, and reanimation working as intended.
And if your problem is thematic, then what are you doing with those death mages in the first place?
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Man, I get the same question all the time about my stockpile of virgins.
Jazzepi
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May 7th, 2008, 05:06 PM
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First Lieutenant
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Join Date: Feb 2007
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Re: Mass-produced Reanimating Priests: Exploit?
Yeh, I don't see a problem with a powerful death mage making a ton of undead priests for a nation. It's no worse than creating a pile of Liches or or Spectres for some tooty fruity "good" nation.
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May 7th, 2008, 06:02 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Mass-produced Reanimating Priests: Exploit?
I like the idea of a powerhungry evil god who is killing his minions to raise them as soulless death mages.
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June 30th, 2008, 02:12 PM
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Captain
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Re: Mass-produced Reanimating Priests: Exploit?
Hi, the spell in question only works on members of the hall of fame. It would be a really sorry game if there's even one indie priest in the hall of fame. so I don't see it as a problem at all. Bwaha
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June 30th, 2008, 03:13 PM
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General
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Re: Mass-produced Reanimating Priests: Exploit?
So, after campaigning against the Life after Death exploit, I found myself in a position to abuse it in my current game. However, I found that without Foul Vapors, its actually quite difficult to kill off your own mages. Quite difficult!
The poison cloud will work ... it seemed about 50% of the time, assuming you could make the battle last long enough. However, half the time, the mages/priests would just get wounded/afflicted and run away. And the mages who stayed and were converted to soulless often recieved 2-3 afflictions anyway due to the slow damage pattern of poison.
To really make this trick work, you need a single spell which will (more or less) instantly kill friendly mages. Unless someone can think up how to do this, then I would consider this trick more of a curiousity, rather than an exploit.
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June 30th, 2008, 04:53 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Mass-produced Reanimating Priests: Exploit?
Quote:
Bwaha said:
Hi, the spell in question only works on members of the hall of fame. It would be a really sorry game if there's even one indie priest in the hall of fame. so I don't see it as a problem at all. Bwaha
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That's Ritual of Rebirth, not Life After Death.
It's probably simplest to use Rain of Stones. You won't kill them all but you'll kill a lot of them--repeat until you have enough. Earthquake x2 would be an (inferior) alternative, if you have them cast a lot of spells to build up fatigue first.
-Max
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