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View Poll Results: Is the mass-production of undead priests via Life after Death an exploit?
Yes 12 14.46%
No 71 85.54%
Voters: 83. You may not vote on this poll

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  #1  
Old May 7th, 2008, 06:33 PM
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Amhazair Amhazair is offline
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Default Re: Mass-produced Reanimating Priests: Exploit?

But if you use them to move the undead around, they're obviousl no longer reanimating, so it is indeed an extra annoyance.

Question: if you pull the same trick with regular indy commanders, do they gain undead leadership too?
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  #2  
Old May 7th, 2008, 06:39 PM

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Default Re: Mass-produced Reanimating Priests: Exploit?

Undead Leadership is not difficult to get. There are plenty of tricks like above or you could just summon a cheap mound king or bane or something.

The fact remains that a "living" nation with access to 50-100 free longdead per turn just seems like an exploit.
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  #3  
Old May 7th, 2008, 06:50 PM

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Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
Question: if you pull the same trick with regular indy commanders, do they gain undead leadership too?
As far as I know, all undead commanders get undead leadership.

What would like as a solution would be to just to make them reappear as regular troops and not commanders...

This 'strategy' is pretty much a must_do solution in end-game to reduce your upkeep. With enough time you could reduce your upkeep to 0 with insignificant loses given your reduction in upkeep. I can't really believe that some people kept this kind of game-breaking strategy to themselves.

The fact that any nation can pull this trick easily with indy priests seems even more dumb to me.
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  #4  
Old May 7th, 2008, 06:56 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Ok, follow up question: Is it equally unthematic for a pure and righteous nation to recruit circle masters from the Black Tower or cast the Raise Dead spell in combat? In what way is the Life after Death spell an exploit rather than a tool in the toolbox? Are the thematics of the nation a rigid handicap or just a starting point that can be branched out of?
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  #5  
Old May 7th, 2008, 07:19 PM

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Default Re: Mass-produced Reanimating Priests: Exploit?

No, I'm not going to be dragged into a thematic argument. Of course any nation can have death magic, either via thier pretender or mages from sites. But the core of the argument here is about capabilities, not theme. You have the set of "living" nations which, by and large, were designed to operate without undead freespawn. (I'm talking about freespawn here - not something you spend gems on - its a big difference) But now we have a combination of spells which can give undead freespawn to any nation.

To me, this seems like an oversight, rather than WAD.
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  #6  
Old June 30th, 2008, 09:18 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Hehe, well you could save the indies in one province two away from your capital, for killing your own mages. Just time the Vortex of Returning properly...

Do survivors of this ritual keep their magic items in soulless form? If so, you might be able to figure out how to give them extra vulnerability to whatever you're deciding to kill them with. Some buff spells with vulnerabilities might give that opportunity, too.
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  #7  
Old June 30th, 2008, 09:54 PM

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Default Re: Mass-produced Reanimating Priests: Exploit?

PvK,

Wouldn't that kind of negate the coolness of the "free reanimators" trick? I'd rather pay gold than lose gems on magic items. Nice thought but the buff spells are probably a better option.

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  #8  
Old July 1st, 2008, 07:19 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
MaxWilson said:
PvK,

Wouldn't that kind of negate the coolness of the "free reanimators" trick? I'd rather pay gold than lose gems on magic items. Nice thought but the buff spells are probably a better option.
It adds a cost, though everyone has their own definition of cool. I actually like it in a thematic way - imagine a story where the people of Koobland are routinely attacked by strange cultists of a powerful nation who should be able to destroy them, but always in a suicidal way that involves all of the attackers being killed, but it turns out the bodies vanish afterwards and really they need the service of having their initiates killed by someone else as part of an evil necromantic ritual.
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