.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: Is the mass-production of undead priests via Life after Death an exploit?
Yes 12 14.46%
No 71 85.54%
Voters: 83. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old May 7th, 2008, 07:19 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
lch said:
I like the idea of a powerhungry evil god who is killing his minions to raise them as soulless death mages.
Yes, but that goes against the themes for some nations which are not intended to be EVIL. And there's a significant gem cost difference between using 5 death gems to change 20 priests(or more) into undead reanimating priests verses using 120 death gems to summon a few liches and several sceptres.

In regards to the gold for buying these priests, this purchase provides multiple uses... it's not a one bucket investment. The priests will not only be preaching dominion, but they provide decoys, item catching and banishment defense. The fort and temple already exist for most strategies, so it's not like an extra pair will need to be built. Not every fort should have a lab in early game.

As mentioned earlier the overall gem and gold cost is extremely cheap for nations becoming undead generators.
__________________
There can be only one.
Reply With Quote
  #2  
Old May 7th, 2008, 07:24 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

I don't see the problem. As pointed out earlier, it is a late game spell which requires a lot of research. And Undead are nothing but chaff. Especially at a late game like that.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #3  
Old May 7th, 2008, 07:30 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Life after death is just doing what it says on the box, giving a unit wether it be militia or mage or priest a extended unnatural life.

By the time players can pull it off, the battlefield is ruled by SC's, thugs, battlefield wide damage spells and large area effect evocation and master enslave etc, etc anyway. So 50-100 per turn longdead is no big deal. If you could pull it off in the early to midgame it would be a exploit but not as a lvl 7 spell.

Doesn't it also reduce MR to 5 or something low as well? Which destroys the mages/priests usefulness on a battlefield.

I don't think its an exploit and not even unthematic as you can play a evil god with any nation.
Reply With Quote
  #4  
Old May 7th, 2008, 07:33 PM

Chris_Byler Chris_Byler is offline
Corporal
 
Join Date: Jul 2007
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
Chris_Byler is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Any nation can be evil with the right God. (Speaking of which, how were your non-death-using nations planning to get a LaD caster in the first place?)

Anyway, even once you do this, it's vulnerable to assassins with anti-undead items, or dominion push with Purgatory since their priests are busy (which will also zap the undead they've already gotten), or just spamming anti-undead spells/items in general to wipe out the freespawn (or the undead commanders; send over a flying thug with Flambeau and watch the soulless dissolve after their leader goes down) after they reach the battlefield. It's not like soulless are some kind of unstoppable killing machines - without something like Storm or Darkness practically any nation can butcher them easily.

As an exploit, it seems to have a long way to go to catch up to clams, and they've been around forever.
Reply With Quote
  #5  
Old May 7th, 2008, 08:18 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Well, the prevailing attitude definitely seems to be that this is not an exploit. Or perhaps better said that it may be an exploit but occurs to late in the game to unbalance things. I can't say that I agree with these positions but if its not an exploit you can be sure I will be using this in my next game.

You may wish you had changed your vote when I overrun your nation with my unstoppable undead hordes in the next game!!
Reply With Quote
  #6  
Old May 7th, 2008, 08:26 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

for the costs, does the spell cost any thing?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #7  
Old July 1st, 2008, 07:21 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

If you have a large body of water and water or air magic, can't you just drown them by removing their breathing apparatus?
Reply With Quote
  #8  
Old July 1st, 2008, 07:47 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

[Drowning] won't trigger Life After Death because it happens out of combat.

I tried Rain of Stones but my problem was that my opposition wasn't tough enough and my Cyclops cast Flying Shards instead. I didn't pursue the test after that.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #9  
Old May 7th, 2008, 08:38 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
Ironhawk said:
You may wish you had changed your vote when I overrun your nation with my unstoppable undead hordes in the next game!!
Personally I'd much rather see your undead death mage machinery than the usual Tartarian SC / Abomination stuff.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #10  
Old May 7th, 2008, 10:02 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
lch said:
Quote:
Ironhawk said:
You may wish you had changed your vote when I overrun your nation with my unstoppable undead hordes in the next game!!
Personally I'd much rather see your undead death mage machinery than the usual Tartarian SC / Abomination stuff.
Well Tartarians and Abominations are research level_9 and definitely late game where the massive undead chaff are level_7, so there will be a time window difference.
It won't stop the usual strategies we see... it means we'll only see this added into existing strategies. Minimal effort, small cost, for massive amounts of free undead chaff... oh yeah it's coming.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.