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  #1  
Old May 7th, 2008, 11:11 PM

Romulus68 Romulus68 is offline
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Default Re: Loyalty in SE V

Take a look at my new mod. It makes sweeping changes to Government, Social and Racial traits.

http://www.spaceempires5.com/en-US/node/5633
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  #2  
Old May 8th, 2008, 03:53 AM
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MrToxin MrToxin is offline
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Default Re: Loyalty in SE V

Actually, that's part of the kind of thing I was working on. I'm trying to avoid rebellions on turn one or jubilant people ten seconds after being conquered while I make this.

I'm working on making drastic changes to the game in general, but this one seems to be one of the biggest issues.

I was also thinking about implementing things like propaganda machines that affect every other race's loyalty to their empire but, eh...we'll see.
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Old May 8th, 2008, 04:49 AM
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Randallw Randallw is offline
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Default Re: Loyalty in SE V

I just prefer a hive mind where the possibility of individual thought has been bred out. Hard to be disloyal when they can't think for themselves.

The way I look at it I, the player, am making all the decisions since I don't use ministers so it makes sense that my faceless population, ships, etc are just instruments of me, the overmind running everything.
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