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  #1  
Old April 16th, 2002, 03:46 AM

Kin-Chan Kin-Chan is offline
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Default Re: Looking for Advice on Race Design

I just wanted to respond to a few points from your responses:

quote:
Organic will be rarely use (even with Organic Components) compared to the amount you will use Radioactives and Minerals as Minerals make the bulk of stuff you need to spend on building anything and Radioactives on the high-tech essentials such as Shiled Generators/High energy discharge weapons and engines.

Good point, after you pointed it out, I noticed it alot in my test game. Ended up having a big surplus of organics while having not enough minerals (even with the bonus) and radioactives. It's changed accordingly now.

quote:
Cunning at 120% may be a bit of over kill. Generally, I encounter one of 2 situations with intel wars.
1) One empire is really far ahead of the other (as in 10x or so intel), and is able to pull off several successful missions per turn.
2) Both sides have large levels of intel and are thus capable of fending off all intel attacks.

I'm not really sure why I put cunning so high precisely. Still, I figure if I have more points, I can run like 12 missions at once that are low cost, or maybe several high cost ones also. So it will still be helpful hopefully.

quote:
Defensiveness at 80% will lead to situations were the enemy can go at max range and still have a good chance of hitting you, where as you can't really hit them.

Good point, I'll boost that up.

quote:
I usually reduce my repair rate to 50%, research Reapair III and everything is fine

That might be interesting, since I use so many fighters and mines, they shouldn't need repair anyways (since either full life or dead). I'll try that!

quote:
I would definitly not reduce maintainance apptitude. I would trade off repair points for maintainance points. At normal settings about 2/3 of your budget will go for maintenance.

Less maintainance isn't such a big disadvantage for my style of play I think. Because fighters, mines, satellites all require 0 maintainance. So taking this penalty allows me to free up points at low penalty to myself.

quote:
Don't under-estimate trade. In PBW games, most players will have a lot of T&R Treaties. This could lead to a big advantage against you in games with lots of players.

The only problem I have against treaties is that anything above non-aggression allows their ships to enter my space. This lets them circumvent my wormhole blockades and strike / colonize. Or is there a way to prevent that?

[ 16 April 2002: Message edited by: Kin-Chan ]

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Old April 16th, 2002, 04:11 AM
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TerranC TerranC is offline
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Default Re: Looking for Advice on Race Design

quote:
Originally posted by Kin-Chan:
The only problem I have against treaties is that anything above non-aggression allows their ships to enter my space. This lets them circumvent my wormhole blockades and strike / colonize. Or is there a way to prevent that?


Well... That's the point.
Anything above Non-Aggression is Not war so ships can enter and leave as they please.

But there are two ways.

One: Go into diplomatic isolation.
Two: Build ships that can close warp points; and close the warp points that connect your territory to others. If you want to keep in touch with the outside world, leave at least one warp point OPEN.
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Old April 16th, 2002, 04:30 AM

Kin-Chan Kin-Chan is offline
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Default Re: Looking for Advice on Race Design

I don't know about that. I found that Stellar Manipulation ships are really, really expensive.

Anyways, can someone answer a quick question for me? How can a fighter fleet defeat a point defense fleet? Is it even possible? Argh. Strategies getting confused.
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Old April 16th, 2002, 04:57 AM
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Default Re: Looking for Advice on Race Design

It can't fight off Point defense.

But there are ways to delay the destruction.

Install shield, armour and Fighter ECM
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Old April 16th, 2002, 02:22 PM
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Default Re: Looking for Advice on Race Design

Temporal + Organic is a good set up for fighters.
The often overlooked small time-distursion is a weapon of horror against big ships with heavy shielding. Just try to count how many small-electric discharges or DUCs are required to down 3-4 phased shield generator V and compare it with small time-distorsion.
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Old April 16th, 2002, 09:40 PM

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Default Re: Looking for Advice on Race Design

2Oleg: Im going off topic, but there is such a thing as specialised ships and shield depleters.....
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Old April 16th, 2002, 09:57 PM
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Default Re: Looking for Advice on Race Design

my opinions only, I would increase your population to at least 105%, I agree with Atrocities on increasing your Refining. Temporal trait uses more Radioactives then farming so if you are going to use both, try and make them fairly even in their resources or you will short one or the other.
Your set up looks good, it mostly depends on exactly what type of race you are trying to create. This in turn would dictate where you want to add or subtract your points. For example, if you want a strong defensive race, then these would be the areas you would increase, A strong aggressive race would in turn affect those areas. So it really boils down to what you want your race to be and what you want them to accomplish

just some ideas mac
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