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  #1  
Old April 16th, 2002, 04:11 AM
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TerranC TerranC is offline
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Default Re: Looking for Advice on Race Design

quote:
Originally posted by Kin-Chan:
The only problem I have against treaties is that anything above non-aggression allows their ships to enter my space. This lets them circumvent my wormhole blockades and strike / colonize. Or is there a way to prevent that?


Well... That's the point.
Anything above Non-Aggression is Not war so ships can enter and leave as they please.

But there are two ways.

One: Go into diplomatic isolation.
Two: Build ships that can close warp points; and close the warp points that connect your territory to others. If you want to keep in touch with the outside world, leave at least one warp point OPEN.
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Old April 16th, 2002, 04:30 AM

Kin-Chan Kin-Chan is offline
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Default Re: Looking for Advice on Race Design

I don't know about that. I found that Stellar Manipulation ships are really, really expensive.

Anyways, can someone answer a quick question for me? How can a fighter fleet defeat a point defense fleet? Is it even possible? Argh. Strategies getting confused.
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  #3  
Old April 16th, 2002, 04:57 AM
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Default Re: Looking for Advice on Race Design

It can't fight off Point defense.

But there are ways to delay the destruction.

Install shield, armour and Fighter ECM
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Old April 16th, 2002, 02:22 PM
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Default Re: Looking for Advice on Race Design

Temporal + Organic is a good set up for fighters.
The often overlooked small time-distursion is a weapon of horror against big ships with heavy shielding. Just try to count how many small-electric discharges or DUCs are required to down 3-4 phased shield generator V and compare it with small time-distorsion.
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Old April 16th, 2002, 09:40 PM

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Default Re: Looking for Advice on Race Design

2Oleg: Im going off topic, but there is such a thing as specialised ships and shield depleters.....
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Old April 16th, 2002, 09:57 PM
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Default Re: Looking for Advice on Race Design

my opinions only, I would increase your population to at least 105%, I agree with Atrocities on increasing your Refining. Temporal trait uses more Radioactives then farming so if you are going to use both, try and make them fairly even in their resources or you will short one or the other.
Your set up looks good, it mostly depends on exactly what type of race you are trying to create. This in turn would dictate where you want to add or subtract your points. For example, if you want a strong defensive race, then these would be the areas you would increase, A strong aggressive race would in turn affect those areas. So it really boils down to what you want your race to be and what you want them to accomplish

just some ideas mac
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Old April 16th, 2002, 11:08 PM

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Default Re: Looking for Advice on Race Design

I've found some Deeply Religious races become very annoying after they get the weapon talisman. The Narn, Norak and Vandron races both have lowered aggressiveness (less accurate direct fire) and heightened defensiveness. They tend to use missiles early on until they get Religious Tech 4 and the talisman. Then they become very frightening. Have to have Combat Sensor III's and a fully trained (+20%) fleet with fully trained (again +20%) ships to hit them with direct fire weapons. (And I think their point-defence gains the same benefits of the talisman. Argh.)

[ 16 April 2002: Message edited by: Sinapus ]

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