|
|
|
 |

April 16th, 2002, 03:35 PM
|
 |
Colonel
|
|
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Troops
As SJ says, all troops on a single transport already are one group for the purposes of attacking a planet.
Yeah, this is what I do at the moment. My troop units are named 'Space Marines (1st Division)' or 'Space Marines (Osiris Division)' or whatever. I build say 25 of these guys on a planet and hey presto, you kind of duplicate the effect of having a division of troops by have 25 space marines (1st division). Then you build an assault transport big enough to carry 25 space marines (1st Division) and this gives you the effect of a planetary assault army. Ground combat doesn't differentiate but I have found that if you have identical troop units, some named "space marines (1st division)" and "space marines (2nd division)", you will lose random numbers in each type in ground combat which kind of goes to reflect actual casualties.
one could go as far as changing the troop only weapons
Yep, I have done this to a certain extent but have not changed the values.
I have also renamed the troop units so that you have battalion/regiment/division instead of small/medium/large. I have also renamed certain of the tech's for example, troop cockpit is now command HQ etc - it does give it a better feel
PS Noble713 told me about doing this so he gets full credit for the steer
PPS SJ told me how to do it so he gets credit to that
[ 16 April 2002: Message edited by: Growltigga ]
__________________
Ook ook ook ook OOK
|

April 16th, 2002, 03:54 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Troops
GT:
I like the idea also. What file and what area do you change?
Thanks
|

April 16th, 2002, 04:02 PM
|
 |
Colonel
|
|
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Troops
wherever the files containing all the tech descriptions are IIRC
paraphrased below is the email I had from Noble713 setting out what he did
"Small Troop = Battalion
Medium Troop = Regiment
Large Troop = Division
Cockpit = Command HQ (1kT)
Troop components included the following, which you can give any reasonable stats you want, but here were the basic concepts:
All are called companies:
Light Infantry 3kT
Heavy Infantry
maybe Mechanized Infantry
Light/Medium/Heavy Armor
Droid Infantry
Strategic Bomber Squadron
Artillery
That's about all that I came up with. It's kinda fun, as you can make a division (large) unit, give it a mix of heavy infantry and medium and heavy armor, and call it a Panzer Grenadier Division or something.
__________________
Ook ook ook ook OOK
|

April 16th, 2002, 04:25 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Troops
"SJ, "make use of the transports experiance to survive the trip down". Do you mean the "Experiance" like:
Novice, Experianced, Vetran, Elite?
Thanks"
Yep.
__________________
Things you want:
|

April 16th, 2002, 05:09 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Troops
quote: Originally posted by Growltigga:
PS Noble713 told me about doing this so he gets full credit for the steer
PPS SJ told me how to do it so he gets credit to that
Well, what you have here so closely jives with what I suggested that I must have read their earlier Posts and simply forgot. With close to 10,000 Posts in the forum it's entirely possible. I figured a good idea like that couldn't have orgininated in this dusty old noodle.
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

April 16th, 2002, 05:22 PM
|
 |
Colonel
|
|
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Troops
Geo, or from me as well.
It takes some work but as I have mentioned, I play Geneva convention (to coin a phrase used by Dogscoff), no orbital bombardment of planets against undefended populations are allowed, you have to send in the ground pounders and do the damage.
If you can 'identify' the troops, it adds continuity to the game which is quite fun I can tell you
__________________
Ook ook ook ook OOK
|

April 16th, 2002, 08:46 PM
|
Corporal
|
|
Join Date: Jul 2001
Location: Oakland,Ca,USA
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Troops
I am currently working on redoing the ground combat. I have created Assualt craft that can carry the different units which include- Battalion,Brigade,Regiment,Division and Corps. I created "mounts" to reflect training-inexperienced,trained,vetern and elite. Each of the units is composed of different units. For example a Battalion contains 4 companies and 1 HQ. The available companies are straight forward so as to avoid to much complication. Tank,Infantry and Mech Infantry. Each has inherit strenghths and or weaknesses. As you move up the ladder a Brigade will be composed of several battalions, a HQ and a couple of support companies(ie- artillery, engineer or aviation ).
Since the Ai does not build or use troops I plan on changing the setting file to beef up the number,hit points and dam of planetary units. This would reflect the fact that a planet with millions or even billions of people would and should have an inherit military structure.
I hope to have everything done and posted soon.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|