.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 11th, 2008, 11:34 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Game Settings that help the AI?

I'm curious if anyone has a game setup where the AI is a stiff(er) challenge. Or if you just have individual game settings that help the AI more than they help you. For instance, max out Supply so the AI doesn't starve.

More specifically, is there a way to set up the cumulative victory points in such a way that the AI could win if the human player didn't take decisive steps to stop them? Perhaps combined with very difficult research so you couldn't get to Faery Trod and Teleport right away?

And for the inevitable, "AI sux" post, I KNOW. Let's just grant that as Truth and go from there.
Reply With Quote
  #2  
Old May 12th, 2008, 12:40 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Game Settings that help the AI?

You can set them all to impossible, up the supplies, and choose settings that don't favor your own play style. Crowding with many AI's gets you into early wars which limits use of as many fancy high-powered magics which the AI isn't good at. So does adjusting other settings that favor combat over magic: high gold and resources, slow research, low magic sites, and mods such as my "Price of Power" mod or Illwinter's restricted magic mods.

Limiting your own use of tactics the AI doesn't use helps a lot, too. I like to choose a thematic play style for my nation and stick to it. Or if you are interested in "fair play," don't let yourself use tactics you know the AI doesn't use effectively.
Reply With Quote
  #3  
Old May 12th, 2008, 02:22 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Game Settings that help the AI?

Setting indies to strength 7 seems to be fairly optimal against impossible AIs. It slows down the player's early expansion significantly more than the pathetic str 5 indies but allows the AI to make large gains early due to the resource and gold bonuses it gets. Depending on the AI nation and its scales, you may come up against quite a juggernaut and with difficult research it can be hard going.
Reply With Quote
  #4  
Old May 12th, 2008, 05:10 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Game Settings that help the AI?

Map editing commands include a #cannotwin command which excludes a spesific race from VP victory. That combined with cumulative victorypoints would do what you wanted.
Reply With Quote
  #5  
Old May 12th, 2008, 06:08 AM

ologm ologm is offline
Corporal
 
Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
ologm is on a distinguished road
Default Re: Game Settings that help the AI?

Not setting to many AI's for the moment . AI have trouble sieging enemy AI castles in latest version and will have their giant armies standing around enemy castles doing nothing.
Reply With Quote
  #6  
Old May 12th, 2008, 06:17 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Game Settings that help the AI?

ulm.illwinter.com/dom3/dom3progress.html

27th april
* AI nonpriests no longer preaches instead of tearing down walls in sieges.


It should work better in the next version.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.