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May 12th, 2008, 05:10 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV question
apart from timstone, I recognise all your names above! I guess you forgot me!
I didn't think I was gone for that long 
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May 12th, 2008, 05:27 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SEV question
*throws wilhil a welcome home party* ?
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May 12th, 2008, 05:54 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: SEV question
Nah, I remember you.
/me brings cake! [img]/threads/images/Graemlins/Cake.gif[/img]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 13th, 2008, 04:40 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV question
Hi
Don't need a welcome home party  Just didn't know why it was a suprise I had 256 posts!
Anyway, thanks for the help. Captain Kwok, thanks a lot! I just disabled everything in properties and the performance went from around 10fps to 120  ... Honestly, I can not tell the diffrence between the 120 here and whatever I got on my old pc (I think it was around 30), but it really makes a diffrence to 10!
Thanks everyone
Edit - Just realised... high frame rates are nice, but... it will not go out of windowed mode at any resolution :S the only thing that is diffrent is that in last game, I alt tabed and closed it without closing in game... did I do something wrong? no matter what I try, it will not return to full screen.
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May 13th, 2008, 05:37 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: SEV question
Not a suprise...A byte!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 13th, 2008, 06:21 PM
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Corporal
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Join Date: Oct 2006
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Re: SEV question
Quote:
narf poit chez BOOM said:
Not a suprise...A byte!
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Technically, a byte runs from 0 to 255.
...just sayin'.
__________________
I'm sewage flavored.
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May 13th, 2008, 06:34 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV question
Well, been playing for the last couple of hours.
everything seems to run fine, but I get a access violation when I click on comparissons in the empires screen 
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May 13th, 2008, 08:49 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SEV question
Quote:
MrToxin said:
Technically, a byte runs from 0 to 255.
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If you want to be technical... A byte is contiguous sequence of a fixed number of binary digits. The exact size depends on the system in question (generally the smallest addressable word size). Even in C, where a byte is 8 bits, what those bits mean is arbitrary. It might represent integer values from 0 to 255, or it might be values from -128 to 127. Or it might just be a set of 8 boolean values.
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May 13th, 2008, 06:08 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SEV question
Quote:
wilhil said:
Honestly, I can not tell the diffrence between the 120 here and whatever I got on my old pc (I think it was around 30), but it really makes a diffrence to 10!
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The human eye (+brain) can only process so many frame buffer refreshes in a second; video is typically formatted as ~24 fps, and games running over about 30 fps don't become smoother in very obvious ways. The only reason to care about higher frame rates in games is that there is lag associated with rapidly changing the scene, thus requiring swapping in different rendering elements. This peters off around 50-60 fps, though. Anything higher than that will be unnoticeable.
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