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May 13th, 2008, 11:47 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Newbish question
Keep in mind, Dexlyn, that if you try the awake Wyrm pretender, even though he has no magic to lose he can still pick up afflictions (although regeneration reduces the chance of afflictions, and coming back from the dead will sometimes heal some afflictions). Another option is to pick an Immortal pretender like Agartha's Risen Oracle, forge some Black Plate Steel Armor immediately, and go conquer some territories. Nearly as quick and fun, and he heals afflictions (Immortals only come back to life in friendly dominion, but they heal afflictions everywhere) and never picks up fatigue from melee--although he lacks regeneration.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 13th, 2008, 12:10 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Newbish question
Be very careful taking 1-2 dominion in MP. You'll need to spend money on temples and priests to preach that you can avoid otherwise. Even so it can lead to an early dominion death if you start near high dominion nations and/or blood sacrificers.
Precautions can help, but you're still very vulnerable.
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May 13th, 2008, 04:04 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Newbish question
For multiplayer, if you can't take at least 15 provinces by the end of the first year/start of the second spring, take a combat pretender. You can get by with less in optimum circumstances, but if something goes wrong it's good to have a tough pretender.
Also, try combat pretenders until you can build one that can destroy independents, and then consider how you could counter it.
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May 13th, 2008, 04:15 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Newbish question
Even Dominion 5 is a risk in MP games. I'm subbing in a game in which the nation
started with Dominion 5. When I took over, on turn 58, there was hostile
dominion in two of the provinces next to the capital, and half my provinces were
at enemy dominion 10. Dominion fights seem to be resolved at the starting
dominion, not the effective one. I.e. although they still generate temple checks,
temples do not count when dominion strengths fight, so the checks are very weak.
I have spent at least 200 astral pearls on Teleistic animates, and the previous
player had started making them even before I took over. The animates are by far
my most common commander, and what a waste that is, especially as they die in
droves whenever my castle is stormed (even though the assaults are always
repelled) Well, at least dominion death is no longer an immediate danger.
__________________
No good deed goes unpunished...
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May 13th, 2008, 04:23 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbish question
WOW......
I am amazed at the depth of this game.
Thanks, I have some serious thinking, planning and solo playing to try!!
Thanks Agian (till the (sigh) next bunch of questions.
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