Re: Magic diversity
			 
             
			
		
		
		
		Generally I feel like I'm missing a piece of the diversity puzzle when I get to a major research milestone and can't make use of the research due to a lack of paths. So when I hit soul slay and mind hunt I feel like I'm missing diversity if I don't have a few S4 mages lying around to cast it. When I get to E4 for earth boots I feel like I'm behind if I can't make a pair and then churn out some hammers for forging (having E3 at construction 2 is a bit much to ask, hence I wait for 4 and the boots in most games). 
 
I feel like I should have mages around for any application in all non-blood paths before too long, saving national mages for battlefield artillery duties and keeping the more exotic ones for BEs, forging and rituals. Hopefully that's somewhat helpful. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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