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				May 14th, 2008, 01:33 AM
			
			
			
		  
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				Re: Tartanians
	
			 
             
			
		
		
		
		Yeah,  
Astral can summon imaginary creatures or creatures from another world. 
Water can have a ritual spell to empower a unit with huge Def that last forever. 
Earth creates some improved better golem 
Fire or blood could have a kamikaze unit that sacrifices it's self to to kill a SC (like a Tartanian). 
Nature could have a more powerful maggots for stronger mages (I do not think this is the best idea, but I am just giving possibilities) 
Air could have a powerful spell that will blow the enemy army away (retreat)size negating. 
 
What I am saying is every kind of magic needs a killer spell and/or to make diversity.  It can't just be death that makes a army of SC. 
 
PS: although in fairness wish is also a awesome spell 
		
	
		
		
		
		
		
		
			
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				May 14th, 2008, 07:43 AM
			
			
			
		  
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				Re: Tartanians
			 
             
			
		
		
		
		
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				Exactly. It is rather comparing tartarians to summons from other schools. For example nature summons, that are well... pathetic? 
			
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 Hmm... I wouldn't call a Tarasque pathetic. With a great stat line, about 250 HP, regeneration, recuperation, poison cloud, etc. a simple astral empowerment is enough to complete the 'super beast' with luck and ethereal. With water empowerment you can even get the 'ultimate beast' with breath of winter and quicken self. Since you don't have to buy anymore equipment except two misc, it's not too expensive if you don't go for the 'ultimate' way. You don't even need a high construction for that. 
I used Tartarians too, and sure they are powerfull, but after a few fights you can rename them to 'Affliction Lord'. I think I prefer the Tarasque.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 14th, 2008, 08:17 AM
			
			
			
		  
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				Re: Tartanians
			 
             
			
		
		
		
		Have you tried to put a regen ring on a Tartarian? They get quite less aflictions with it. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 14th, 2008, 08:18 AM
			
			
			
		  
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				Re: Tartanians
			 
             
			
		
		
		
		Tartarian : needs nature gems, death gems, a lvl 4 nature caster. 
Fairy court : needs lvl 5 nature caster, heals affilctions. 
 
I don't see a problem... 
		
	
		
		
		
		
		
		
			
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				May 14th, 2008, 08:38 AM
			
			
			
		  
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				Re: Tartanians
			 
             
			
		
		
		
		
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				Have you tried to put a regen ring on a Tartarian? They get quite less aflictions with it. 
			
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 Yeah, sure! But let's face it, if you've reached Conj 9 you're not just fighting some goblins. Regeneration is not enough for  a SC. Therefore, Gift of health is almost a must with Tartarians, especially if they have expensive equipment.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 14th, 2008, 09:11 PM
			
			
			
		  
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				Re: Tartanians
			 
             
			
		
		
		
		
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				kasnavada said: 
Tartarian : needs nature gems, death gems, a lvl 4 nature caster. 
Fairy court : needs lvl 5 nature caster, heals affilctions. 
 
I don't see a problem...  
			
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 Healing doesn't work on undead, you need the Chalice or GoH.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 14th, 2008, 12:34 PM
			
			
			
		  
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				Re: Tartanians
			 
             
			
		
		
		
		
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				ArkhanTheBlack said: 
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				Exactly. It is rather comparing tartarians to summons from other schools. For example nature summons, that are well... pathetic? 
			
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 Hmm... I wouldn't call a Tarasque pathetic. With a great stat line, about 250 HP, regeneration, recuperation, poison cloud, etc. a simple astral empowerment is enough to complete the 'super beast' with luck and ethereal.  
 
			
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 Actually a single or dual astral empowerment makes it very vunerable to mind duel.  Not too much of a problem in SP games, but definitely an achilles heel in MP games.
 
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				ArkhanTheBlack said: 
I used Tartarians too, and sure they are powerfull, but after a few fights you can rename them to 'Affliction Lord'. I think I prefer the Tarasque.  
			
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 The Tartarians are easily more powerful due to the number of available item slots and they already arrive with magic paths when not feebleminded.  It's easy for Tartarians to avoid future afflictions using a single regeneration item and a single luck item.  The overall package deal comparrison is why MP gamers use nature gems to GiftofReason Tartarians instead of summoning a Tarrasque.  
 
I'm hoping the upcoming "Shattered Soul" trait will nerf Tartarians to the point where other SCs are seen more often during late game.   It seems no one knows the effects of "Shattered Soul".   
		
	
		
		
		
		
		
		
			
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				May 14th, 2008, 12:56 PM
			
			
			
		  
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				Re: Tartanians
			 
             
			
		
		
		
		
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				The Tartarians are easily more powerful due to the number of available item slots and they already arrive with magic paths when not feebleminded. 
			
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 Well the wizard thing is certainly true, but you can also be successfull by just fighting in melee. And Tartarians need to buy a lot of equipment just to get equal with the Tarasque.
 
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				It's easy for Tartarians to avoid future afflictions using a single regeneration item and a single luck item. 
			
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 Well, my Tartarian had even more and it didn't help. However with gift of health it looks a bit different...
 
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				Actually a single or dual astral empowerment makes it very vunerable to mind duel. Not too much of a problem in SP games, but definitely an achilles heel in MP games. 
			
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 Can't comment on that since the spell doesn't exist in the manual.
 
But since everyone seems to be complaining, you've probably a point...  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 14th, 2008, 01:11 PM
			
			
			
		  
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				Re: Tartanians
			 
             
			
		
		
		
		The spell is Magic Duel, where an Astral mage challenges an Astral mage and boosters don't count. There's enough randomness that you can't trust your S9 pretender to kill every opposing astral mage, but if it's a bunch of S1 or S2 mages against a Gift-of-Reasoned, empowered combatant, that doesn't matter. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 14th, 2008, 01:23 PM
			
			
			
		  
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				Re: Tartanians
			 
             
			
		
		
		
		This may work as a buff for Tartarians with out the whole shattered soul. This could ever work as a global or a random event, the keepers of the Tartarians trying to get them back in their cell. It would work like a horror attack but would go for more powerful Tartarians first, so the more items, the more health, and the more magic they have the more likely they would attack. I have no ideas of what the stats of the keepers would need to be, but something on par or better to a Doom Horror would work. Also if enough Tartarians where in a province the whole province would be attacked, and most likely destroyed. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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