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Guide Guide to communions - .com.unity Forums
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Old May 15th, 2008, 12:13 AM
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Default Re: Guide to communions

In a recent post here:
http://www.shrapnelcommunity.com/thr...912#Post605960
some info was added that seemed relevant to help clarify the danger of communion boosting for high level spells when your slaves don't have the the right paths. It may be in the guide but I thought this spelled it out pretty well and may be worth including in the Superman section:

Quote:
MaxWilson said:
3. The short answer is that fatigue is split between master/slaves BEFORE adjusting for path levels, but slaves also get the communion bonus to their paths for these purposes. If a spell is cast which requires D4 and 400 fatigue, and there are 4 slaves in the communion all with no Death paths, each slave and the master will take 80 fatigue, adjusted for path levels and drain (plus fatigue, for the master). With the +2 communion bonus for 4 slaves, each slave is D2 casting a D4 spell, and since they are 2 levels short they take triple fatigue damage or 240 fatigue (which I think means 40 fatigue gets converted to 4 HP damage). If you are N levels short you take (N+1) times fatigue, if you are N levels over you take 1/(N+1) times fatigue.

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