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  #1  
Old May 15th, 2008, 11:38 AM
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Default Re: Shattered Soul for tartarians. Do tell !

Quote:
thejeff said:
Quote:
NTJedi said:
It looks like none of the beta testers have investigated/tested this new trait. I guess we'll find out this weekend.
Or aren't allowed to talk about it.
Bingo!!!
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  #2  
Old May 15th, 2008, 12:09 PM

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Default Re: Shattered Soul for tartarians. Do tell !

Quote:
I guess we'll find out this weekend.
I prepared the pop-corn and some special-made flaming oil.

The pop-corn is to watch the flame that are sure to result from the change that will result from this new trait (or absence of change). It's more entertaining than a movie !
And the flaming oil is to be sure that the discussion will heat up until critical mass is reached.
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  #3  
Old May 15th, 2008, 12:44 PM
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Default Re: Shattered Soul for tartarians. Do tell !


I actually believe this change will be appreciated for the majority of Dominions_3 gamers. I don't see why anyone would be upset/annoyed for a much needed nerf on Tartarians which will hopefully open more late game strategies.

I could see gamers being upset/annoyed if this made Tartarians stronger.
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  #4  
Old May 15th, 2008, 01:50 PM
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Default Re: Shattered Soul for tartarians. Do tell !

Am I glad my enemies in DangerPudding surrendered, or what? I have 20 fully
equipped Tartarians, and maybe 50 non-commander ones. If those had turned
against me, it would have been... interesting.

Anyway. Does anyone know what the Shattered Soul does?

I hope it is something that makes Tartarians less ubiqious in late game, but not
useless. There isn't much a non-giant, non-blood nation can throw at Jarls,
Fomorian Kings, Major Demons, etc...

As for the Tarrask, what a joke. I cannot beleive anyone what rank it anywhere
close to a Tartarian. Lets take the Lightning Bolt Cyclops. With my standard
kit, he has a Firebrand, a Charcoal shield, a Starshine cap, a Rainbow armour,
boots of Quickness, a regeneration ring, and a luck amulet.

He can cast Resist Lightning, which makes him quad-immune and Iron Will which
brings his MR to ridiculous heights. He can teleport, he can increase his own
protection if necessary with Earth spells, Mistform, and Mirror image, he can
ruin an army of humanoid mages with Rain of Stones, he can protect his army of
humanoid mages with Army of Gold/Lead/etc...

And the Tarrask can do what? Kill Monkey PD?
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  #5  
Old May 15th, 2008, 02:02 PM
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Default Re: Shattered Soul for tartarians. Do tell !

Quote:
NTJedi said:
I don't see why anyone would be upset/annoyed for a much needed nerf on Tartarians which will hopefully open more late game strategies.
If the change is like the ones proposed above, I think most player will be ok... except those having invested in a lot of tartarians in an ongoing MP game.

There is more chances to see some debates about patching or not some games (already in late stage), than flamewars about the general interest of a nerf.
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  #6  
Old May 15th, 2008, 03:17 PM
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Default Re: Shattered Soul for tartarians. Do tell !

I'm more in favour of creating some more awesome tartarian equivalents than nerfing tartarians.
Well, maybe some gentle nerfing, but add some more uber awesomes to throw around, it will only make things more interesting
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Old May 15th, 2008, 03:22 PM
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Default Re: Shattered Soul for tartarians. Do tell !

Quote:
Agrajag said:
I'm more in favour of creating some more awesome tartarian equivalents than nerfing tartarians.
Well, maybe some gentle nerfing, but add some more uber awesomes to throw around, it will only make things more interesting
I agree. Tarts are useful for nations without innate SCs like Niefel Jarls or Seraphs. Now it looks like we'll need to rely on Monkey PD level Tarraqsues.
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  #8  
Old May 15th, 2008, 04:33 PM
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Default Re: Shattered Soul for tartarians. Do tell !

I've thought about making Seraph unwishable, but thought that such a change should not come until you have been allowed to discuss the matter.
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