.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old May 15th, 2008, 12:28 PM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: Arty preferences. What is realistic ?

50m x 50m = 2500 m2 right? Okay, now take, for instance that a 1970s era 203mm shell was roughly assumed to make a crater 25 ft (7.62 m) in diameter. For six shells the most serious effects (those within the area the crater) you cover just under 350 m2, or a little less than 15% of the total area of the hex, with no overlap.

Now, of course the complete effects of the shell no doubt extend beyond just the crater area (shell fragments, concussion, etc), but those effects are modeled by suppression in the instances where kills are not achieved. Those fragments and concussion aren't going to do much to an armored vehicle of any repute either. You might get a mobility kill, but even that wouldn't necessarily be guaranteed.

The role of artillery is first and foremost, at least in game, to suppress the enemy.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.