.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old May 15th, 2008, 12:29 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: Favorite aspect of 4x games

Quote:
Fyron said:
My favorite is the 5th x: eXperience
Then you loved MOO3.


Quote:
Wiki said:
The fifth X: eXperience

Master of Orion III was marketed as the first 5X game, with the "eXperience" of delegating management via a bureaucracy.In 2002, with the pending release of Master of Orion III, there were claims that this would be the first "5X game". Alan Emrich announced that the fifth X would be the eXperience of delegating the ruler's authority to other leaders:

We've added a 5th X to the list (eXperience) and tried to keep a player's role in perspective. To that end, a player cannot micromanage everything all the time in MOO3. Although you can do ANYthing on a given turn, you simply won't be able to do EVERYthing during a single turn. Some things will have to wait, others you'll have to trust to the Leaders in charge of those areas. Most of the time, you'll MACROmanage a civilization's activities and try to steer the Ship of State along a general course rather than select every item for every build queue on every planet in every system of every sector that you've colonized. And with the expanded amount of playable real estate in MOO3, believe me, you'll THANK us for not forcing you to micromanage all that stuff!.

Master of Orion III received mixed comments from reviewers and players: a few liked delegating control to AI governors, while the majority found this lack of detailed control boring or frustrating.

This new "experience" also included the threat of unrest or revolt if you do not meet the demands of your citizens. However, unrest and revolt had already been seen in the 4X genre. Civilization II in 1996 included features such as civil unrest in unhappy cities, and the possibility of being over-ruled by the senate. In Galactic Civilizations, the player's party can even be voted out of office.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.