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  #1  
Old May 18th, 2008, 08:28 PM

Ylvali Ylvali is offline
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Default Re: A Poisoner\'s Guide to LA Pythium

Quote:
Ironhawk said:
The testing which I did before writing the guide revealed the same kinds of results. Hydra's are so strong that they really dont benefit from any of the traditionally strong blesses like W/F. I am surprised tho that you would even consider Astral bless tho - the heads of the Hydra are basically the same effect as Twist Fate so its a lot of points wasted IMO.

I thought the same at first, but as I said: it showed up to make a huge difference. Yes the twist fate is a bit similar to the heads, that is what makes it powerful. Hydras often get attacked first and then gets to counterattack. Having all the heads left makes a big difference. It also reduces the number of permanently beheaded hydras a lot. try yourself.

I would also recomend A6D9. Tried it and it works great. But I still think astral wins the day in late game.
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Old May 19th, 2008, 01:17 AM

Aezeal Aezeal is offline
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Default Re: A Poisoner\'s Guide to LA Pythium

I wonder.. does each form of rth hydra get the twist fate or is it really gone after the first hit? That would be the only reason I can see astral being as good as you say it is.

There are no permanently beheaded hydra's with the correct mod
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  #3  
Old May 19th, 2008, 03:03 AM
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Default Re: A Poisoner\'s Guide to LA Pythium

Yes, in the next patch, Sacred Hydras will always fully recuperate after each battle. (There is also a mod for it.)
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Old May 19th, 2008, 03:50 AM

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Default Re: A Poisoner\'s Guide to LA Pythium

No the twist fate is only for the first head. Still I say astral is a good bless for hydras, but why argue?
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Old May 19th, 2008, 05:59 AM

Cheezeninja Cheezeninja is offline
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Default Re: A Poisoner\'s Guide to LA Pythium

Not actually proposing it as a serious strategy, but does the death of each hydra head provoke a curse attempt from a B9 bless?
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Old May 19th, 2008, 06:13 AM
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Default Re: A Poisoner\'s Guide to LA Pythium

The only time I tried LAP I took A7/E6 and rather recommand it.

The titan start with these path, so you can have decent income and magic scales (ie order 3, growth 1, misf 2, magic 1) taking a low dominion (4) with a dormant titan (or a stronger dominion with an imprisoned one).

Then the bless is excellent for both hydras and mages, and the paths allow your pretender to forge hammers and boosters, protect even more hydras against arrow with storm etc, and use the terrific rain of stones.
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Old May 19th, 2008, 07:23 AM

Aezeal Aezeal is offline
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Default Re: A Poisoner\'s Guide to LA Pythium

Twan I was just about to try something like that.. E4 or 6 and A somewhere highish since every arrow turned is good.. 8 or 9 might be a bit high since there are no spells to cast with that requirement I think.. shock resistance might be nice though. but maybe a bit expensive to do it just for that.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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