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May 19th, 2008, 02:07 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Fomoria Wins!
Any plans for a successor game next time? Its may! 
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May 19th, 2008, 03:14 PM
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Corporal
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Join Date: Apr 2008
Posts: 68
Thanks: 0
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Re: Fomoria Wins!
This sounds pretty cool...
But I'm wondering, wouldn't it be better to turn score graphs off for a game like this?
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May 19th, 2008, 05:24 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Fomoria Wins!
Why do you think it is better to have them off?
I am pretty sure that turning the graphs off in a game like this will mean the victory of skilled aggressive player even faster.
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May 19th, 2008, 05:44 PM
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Corporal
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Join Date: Apr 2008
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fomoria Wins!
Because it adds to the whole unknown environment deal.
You need to scout well before attacking another nation because they might be far stronger than you. You can't check scores to see that another nation is in an expensive war elsewhere and ready to be invaded by you.
I suppose there's some flaws to it as well, but I thought at least the idea was interesting.
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May 19th, 2008, 06:01 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Fomoria Wins!
Having played in the game I have to say that having the graphs on is my preference. The radio silence makes things tricky enough, losing out on graphs as well would be nightmarish in terms of actually planning functional strategies. Especially in an EA game with the lack of scout poptypes. No graphs and table talk works nicely since you can leverage other people's info, but it's incredibly hard to scout the whole world yourself, and I don't like the idea of being that blind in a serious game.
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May 19th, 2008, 06:10 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Fomoria Wins!
I agree with you, Micah, however, having played (and almost won) a big game with LA R'lyeh I must say that having graphs off was one of my biggest advantages. Good players who simply don't tend to build a lot of scouts just weren't aware that I controlled almost a half of the map by turn 50. They saw my provinces here and there but just didn't realize what was happening. When they do realize it now, it's far too late, I think, to change something. So graphs off definitely played for me in this game.
But I have plenty of scouts everywhere and know almost everything, so it really hardly implies to EA where scouts are uncommon.
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May 19th, 2008, 06:57 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Fomoria Wins!
I have to agree with Micah here. While I generally prefer to play with graphs off myself in regular games, I feel it becomes a bit too much in this environment where you can't trade information with your allies, and don't have the possibility to coördinate once you do finally find out someone is about to win the game
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