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  #1  
Old May 21st, 2008, 11:46 AM
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Default Re: Mega Age II -Kingmaker(full) Race selection

I'm not sure, but it might be wise not to send in your pretenders until after the patch. I don't think there is anything that has changed with the pretender design, but there is a new save format I think. This might not affect the creation of the game, but the bother if it causes problems is bigger than the wait for a few days more I'd say.
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  #2  
Old May 21st, 2008, 12:03 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

i am away until saturday. i hope the patch wont be released or else i might miss the game
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  #3  
Old May 21st, 2008, 02:08 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

There will be a 7 day period to send in pretenders after the patch. And the patch is not even out yet, so I doubt there will be anyone missing the game because they are gone until Saturday.

I still am undecided what to do about the new race no one selected. Since the patch appears to be delayed, it bolsters my earlier thought to just leave them out of this game, as including them will only delay the game more as there would be a significant reshuffling of races(or a strong possibility of it).

Part of the problem is i had many players that said they would play any race, but I did not want to give them a water race, a race that had to blood hunt to survive (micromanagement hell), or a new race. The new race, for all i know, could be a water race, or a race that requires blood hunting for dominion spread.
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Old May 21st, 2008, 02:15 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

or else you can give the new race to the combo team me/folket . We are fairly experienced so I am sure we will manage no matter if its underwater or blood hunt race.
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Old May 21st, 2008, 02:17 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

I have more races than starting spots at this juncture. I wish i could accommodate more players, but 61 was the absolute max for this 900 province map.

And I did not want a bigger map because of the unit limit issues YOU caused in the last game EH!
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Old May 21st, 2008, 02:22 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

Bah! 61 or 62 players won't make much difference, admit it you are scared of the evil swede combo =)
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Old May 21st, 2008, 02:18 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection *DELETED*

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  #8  
Old May 21st, 2008, 02:23 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

there are still races left out ? any chances i could change to any of them from ashgod ? LA Midgard would be great =)
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Old May 21st, 2008, 03:01 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Is there any chance we can have mist of deceptions removed from the game entirely? I dislike the notion that a defender with a mage, even if he's scripted to cast MoD, holdx4, retreat will always win in defense as long as he doesn't die during the holdx4.

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

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Old May 21st, 2008, 03:12 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Quote:
Jazzepi said:
Is there any chance we can have mist of deceptions removed from the game entirely? I dislike the notion that a defender with a mage, even if he's scripted to cast MoD, holdx4, retreat will always win in defense as long as he doesn't die during the holdx4.

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

Jazzepi
Seconded.
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