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  #1  
Old May 21st, 2008, 01:28 PM

llamabeast llamabeast is offline
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Default Re: Mists of deception make my 8 Marble Oracle dea

I haven't had a chance to look at the turn yet, but will work under the assumption that Cipher's opponent was simply innocently using MoD as it was intended, a powerful battlefield enchantment. Unfortunately, because of the bug whereby retreating casters don't have their enchantment's cancelled (and because Cipher managed to rout his opponent), the spell rather unfairly decimated Cipher's army.

I'm not sure what to do about this. Neither rehosting nor not rehosting seem entirely fair. I'm beginning to think this spell should just be banned outright, since it can cause this kind of problem even when used in good faith. Does anyone have any thoughts as to what I should do?
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Old May 21st, 2008, 01:44 PM
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Default Re: Mists of deception make my 8 Marble Oracle dea

Don't know for this game, but if I was you my default games (especially newbie games, as they aren't supposed to know the bug / rules about this spell) would include a mod to remove or fix the spell (I made one making MoD an instant summon of an army of fog warriors coming from the sides + normal Mist as secondary effect - it may need some balancing but something like that -).
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Old May 21st, 2008, 02:20 PM
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Default Re: Mists of deception make my 8 Marble Oracle dea

Disabling MoD via mod would be a good idea for MP games.
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Old May 21st, 2008, 02:28 PM

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Default Re: Mists of deception make my 8 Marble Oracle dea

That sounds like a good idea for the future Twan. Would you mind sending me your mod if you still have a copy?
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Old May 21st, 2008, 03:19 PM
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Default Re: Mists of deception make my 8 Marble Oracle dea

Thanks all. Now I know it is a bug, I would request to re-host it, because the battle result will be very different without this bug, my remaining force will be able to survive and capture the enemy capital. And I think no one should use this magic in this game anymore, even you may not intend to use the bug, but if your caster root, it will became a bug.
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Old May 21st, 2008, 03:46 PM
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Default Re: Mists of deception make my 8 Marble Oracle dea

Quote:
llamabeast said:
That sounds like a good idea for the future Twan. Would you mind sending me your mod if you still have a copy?
The mod is there.
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  #7  
Old May 21st, 2008, 04:09 PM
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Default Re: Mists of deception make my 8 Marble Oracle dea

Quote:
Twan said:
Quote:
llamabeast said:
That sounds like a good idea for the future Twan. Would you mind sending me your mod if you still have a copy?
The mod is there.
Nice, but the current mod has #researchlevel and #pathlevel listed twice.
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Old May 21st, 2008, 04:23 PM
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Default Re: Mists of deception make my 8 Marble Oracle dea

Erf I've forgoten to remove the researchlevel 0 used to test it. Fixed.
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Old May 21st, 2008, 04:23 PM

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Default Re: Mists of deception make my 8 Marble Oracle dea

Why don't we try to mod the spell, so it has a duration - perhaps 5 turns, and mod the spell level and cost appropriately?

I'm not really a bit hacker, but it looks interesting to try.

On this specific game, I think deliberately or accidently agartha got unfairly hosed. But there is a larger problem.
If innocently applied, pythium may have been expecting it to defend his castle.

I would rehost the turn, and prvent agartha from storming for 1-2 turns.
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Old May 21st, 2008, 04:33 PM

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Default Re: Mists of deception make my 8 Marble Oracle dea

IIRC there's no mod command to give battlefield enchantments a duration, so that's not really an option. Modding != hacking. You have to work within the constraints of the options JK provides.

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