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				May 22nd, 2008, 01:12 AM
			
			
			
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				 Re: Death Magic on the Battlefield 
 
	Quote: 
	
		| Endoperez said: They get better equipment (shield, sword, some armor) if the corpses had high resourcecost.
 
 |  That is so  cool the IW guys bothered to code that. Every day there's some new level of detail I learn about.  
I can't imagine how involved the feature list QA was for this product. 
-SSJ
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				May 22nd, 2008, 01:27 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Death Magic on the Battlefield 
 Has anyone been able to raise giant soulless on the battlefield? |  
	
		
	
	
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				May 22nd, 2008, 03:34 AM
			
			
			
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				 Re: Death Magic on the Battlefield 
 It's nation-dependent. Giant nations get giant soulless, C'tissians get c'tis and slave lizard undead, Caelum gets those useless, winged-but-not-flying corpses, Lanka gets different types of monkeys, etc etc. 
 Yes, casting Blade Wind to kill bunch of monkey PD lets you raise the Markata as Soulless Giants.
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				May 22nd, 2008, 03:21 PM
			
			
			
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				 Re: Death Magic on the Battlefield 
 Addendum: giant nations get giant undead, but not all the time. Don't read that and think that Skullface is a killer app for Niefelheim--I think I've seen maybe 20% of the skeletons raised be giants. Of course that might be because I was killing fewer giants than he was killing of my guys...
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				May 23rd, 2008, 01:32 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Death Magic on the Battlefield 
 
	Quote: 
	
		| Endoperez said: It's nation-dependent. Giant nations get giant soulless, C'tissians get c'tis and slave lizard undead, Caelum gets those useless, winged-but-not-flying corpses, Lanka gets different types of monkeys, etc etc.
 
 Yes, casting Blade Wind to kill bunch of monkey PD lets you raise the Markata as Soulless Giants.
 
 |  Wow.    |  
	
		
	
	
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				May 23rd, 2008, 02:42 AM
			
			
			
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				 Re: Death Magic on the Battlefield 
 A lot of you have been concentrating on the negatives of Shadow Blast, one of the very best spells in Death.  It's an incredible spell, though, and deserves a lot of play.
 You can research it relatively quickly and one or two powerful death mages casting this three or four times each during an appropriate battle will do more damage than any other level 5 spell in the game.
 
 1 death gem... come on.  It's one gem for a massive effect.  Stop complaining about the gem cost; it's negligable.  Equipping one D2 mage with a skull staff is more expensive than having two mages cast Shadow Blast a few times each in a big fight and taking out up to 200 enemies.  Skellyspam = 30 skeletons maybe; Shadow Blast x 3 = 100 dead foes.  I know how I will script MY death mages in midgame.
 
 If you're looking for that lynchpin spell for midgame against most armies, look no farther, this is it.  Falling Fires, Falling Frost, Lightning Strike?  No other spells near the same level can come close to the same effect, except against undead.
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				May 23rd, 2008, 03:27 AM
			
			
			
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				 Re: Death Magic on the Battlefield 
 As I said before, Shadow Blast is and incredible spell, but it often misses badly. I mean really badly. I have seen it hit four squares from any units. It is useful, but only against a tightly knit army. 
				__________________Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
 
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				May 23rd, 2008, 03:28 AM
			
			
			
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				 Re: Death Magic on the Battlefield 
 Agreed. I was destroyed recently by Shadow blast spam. Very effective. 
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				May 23rd, 2008, 04:44 AM
			
			
			
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				 Re: Death Magic on the Battlefield 
 When I tried shadow blast 3 D4 mages set to cast it 3 times killed about 20 enemies.They targeted areas with few troops in and often missed completely, also they seemed to concentrate on a single mass of enemies and attempt to kill every last one rather than targeting for the most damage.
 
 Any ideas on why it was so ineffective for me?
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				May 23rd, 2008, 01:25 PM
			
			
			
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				 Re: Death Magic on the Battlefield 
 
	Quote: 
	
		| Renojustin said: A lot of you have been concentrating on the negatives of Shadow Blast, one of the very best spells in Death.  It's an incredible spell, though, and deserves a lot of play.
 
 You can research it relatively quickly and one or two powerful death mages casting this three or four times each during an appropriate battle will do more damage than any other level 5 spell in the game.
 
 1 death gem... come on.  It's one gem for a massive effect.  Stop complaining about the gem cost; it's negligable.  Equipping one D2 mage with a skull staff is more expensive than having two mages cast Shadow Blast a few times each in a big fight and taking out up to 200 enemies.  Skellyspam = 30 skeletons maybe; Shadow Blast x 3 = 100 dead foes.  I know how I will script MY death mages in midgame.
 
 
 |  Have you tried this? Because I don't think it will be as cheap as you think. Say you've got two D4 casters. I project that getting each of them to cast Shadow Blast four times in a battle will take somewhere in the neighborhood of 25-30 gems. I had an E9 Cyclops yesterday blow 6 gems casting Earthquake. The spellcasting AI, for some reason, likes to use huge numbers of gems, which makes Shadow Blast a fun niche spell for defending the laboratory and surprisingly good on D2 mages, but not as good as Cloud of Death for powerful mages. (D9 Cloud of Death covers almost 20 squares and does 19 AN damage! Best scalability in the game.)
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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