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				May 24th, 2008, 01:55 AM
			
			
			
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 Second Lieutenant |  | 
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				 Too much magic on a pretender? 
 I've been fiddling around with some lich builds and I've been noticing that sometimes adding too much magic to a pretender results in an increased likelihood of the AI casting spells you don't want after scripting runs out.  Anyone else noticed this? |  
	
		
	
	
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				May 24th, 2008, 01:58 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Too much magic on a pretender? 
 Yay Astral Shield! |  
	
		
	
	
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				May 24th, 2008, 02:25 AM
			
			
			
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 Sergeant |  | 
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				 Re: Too much magic on a pretender? 
 Yes, I've noticed this.
 (Disregarding overly common spells like the Shields, or Twist Fate) This is to be expected, since the chances of a spell being cast are affected significantly by the fatigue incurred, having a ton of magic means that many otherwise unused spells have a reasonable chance of being cast.
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				May 24th, 2008, 03:16 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Too much magic on a pretender? 
 What Saulot said. The astral shield/fire shield bug is squashed in the new patch, so it's not a problem for much longer. |  
	
		
	
	
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				May 24th, 2008, 12:54 PM
			
			
			
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 General |  | 
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				 Re: Too much magic on a pretender? 
 Ideally the astral/fire shields should never be casted by mages with 12 hitpoints or less. 
				__________________There can be only one.
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				May 24th, 2008, 01:54 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Too much magic on a pretender? 
 I've noticed Fire Flies and Flying Shards cause problems too sometimes. |  
	
		
	
	
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				May 24th, 2008, 05:34 PM
			
			
			
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 Private |  | 
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				 Re: Too much magic on a pretender? 
 Nothing more frustrating than seeing a mage with something like F6W6E1 fall back to flying shards.
 If that spell were eliminated from the game, I would not shed a tear.
 
 Say... any chance we could ever get a list of "prohibited spells" for each caster? So we could manually check off the shields, flying shards, hellpower aka horror me plz, etc. if we don't want a mage to be casting them?
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				May 24th, 2008, 05:39 PM
			
			
			
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 Major General |  | 
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				 Re: Too much magic on a pretender? 
 Isn't astral shield really good for low-HP mages? I thought it prevented others from attacking you (pre-emptive paralyzation). I haven't played much with astral thugs so I could be wrong.
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				May 24th, 2008, 05:42 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Too much magic on a pretender? 
 I guess the issue is with mages casting Astral Shield when they're already behind a wall of infantry. |  
	
		
	
	
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				May 26th, 2008, 10:57 AM
			
			
			
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				 Re: Too much magic on a pretender? 
 If the low-HP mage is getting attacked he's going to die anyway. It doesn't really matter whether he paralyzes a few troops first or not. 
 Much better for him to kill them before they reach him.
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