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  #1  
Old May 25th, 2008, 08:40 AM

Innocence Innocence is offline
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Default Re: Don\'t ShrapnelGames *want* Dom3 to succeed?

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Zeldor said:tax difference [around 5% in US and 15-22% in UE] doest not justify that
Heh, try 25% VAT here in Denmark (EU). Then add the customs import tax (??%) on top of that.
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Griefor said:What I meant is: If a game costs $49.95 at a shopping mall in the US, it will cost 49.95 at a shopping mall in the Netherlands
OK sorry I misunderstood
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I'm not really sure what the current laws on customs are and whether they got changed or something...
Officially, anything with a value above some 10 Euros is subject to import tax. However, whether or not they "catch" your package and slam a VAT/import tax bill on it seems random, although I recon they go for the big packages foremost (wouldn't you? ). I'm unsure how large this bill could be, but with a 25% VAT I'm probably looking at some 37% extra (and for whatever reason this tax is applied for the entire sale transaction, meaning including delivery!?!?). So Dom3 at $55+$12 shipping+37% tax=$92, roughly the same price as buying at 50 Euro overprice directly at an EU reseller.

Can't beat the system
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  #2  
Old May 25th, 2008, 09:05 AM

Zeldor Zeldor is offline
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Default Re: Don\'t ShrapnelGames *want* Dom3 to succeed?

Nah, you pay only customs, but they may be around 30%. VAT is 22% in Poland. Customs I don't know.

With dollar exchange and prices over there it would be a good idea to go on a shopping spree Go for 2-4 weeks, rent a room, car and buy a whole container, pack with goods, ship it back to Europe Even with customs it would be worth it.
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  #3  
Old May 25th, 2008, 10:58 AM
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JimMorrison JimMorrison is offline
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Default Re: Don\'t ShrapnelGames *want* Dom3 to succeed?

To be honest, I think that in order to "succeed" in the sense that the OP meant, perhaps the best option would be to reduce the price of purchase through Shrapnel.

Here is why I think this, and it's something sad that I've noticed is rampant - I purchased this game new and shrink wrapped from Amazon (not from a private party, but through them, retail) for $50. Here is the problem that I tend to see, by relying on outside retailers such as this, a company is telling me two things. First, I feel bad about having bought through Amazon when I could have purchased through Shrapnel, as I know Amazon made at least $10 on the sale (most likely), and this situation is even worse if you buy from a department store or such where you can be sure the publisher saw no more than half of the sale price. You see, when you talk about value on a 50-60$ game, you are really talking about value on a 25-30$ game, because THAT is at most the revenue generated by it. The second thing that I am being told by this, is that the pricing for direct sale is a bit exorbitant. The thing is, if someone can sell their game to a retail outlet for $30, why can they not cut me a break on their website? It seems that the digital distribution ills and whatnot are totally ameliorated if you stop letting someone else reap the rewards from your efforts, and price competitively only through your own distribution network.

I know things are a "little" more complicated than that, as some of the value lost on selling to retail outlets is made up in the form of greater visibility and whatnot, but it may be important to note that if the game were sold only through Shrapnel at say $40, word of mouth could do wonders at this point. I know I am happy to sing the praises of Dominions - and the fine people who produce it - to anyone who will listen.


Of course, the point is ultimately that it is somewhat a "niche" game. No amount of wishful thinking can change that, the bulk of the gaming community is VERY visually oriented, and without a team of 20 working on the graphics, you get a game that has a quirky charisma to it, but nonetheless looks like it's 10 years old. Compound that with the fact that most gamers can't wrap their heads around this level of strategic complexity (they want something fast, FPS and RTS), and you have a well defined niche - the "not so graphically dependant hardcore turn based strategy game".


Anyways Illwinter, I love you guys, if any of you read this, it is all meant constructively and supportively. <3
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  #4  
Old May 26th, 2008, 07:56 AM
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Arralen Arralen is offline
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Default Re: Don\'t ShrapnelGames *want* Dom3 to succeed?

Quote:
Innocence said:
Officially, anything with a value above some 10 Euros is subject to import tax. However, whether or not they "catch" your package and slam a VAT/import tax bill on it seems random, although I recon they go for the big packages foremost (wouldn't you? ).
They don't look for "big packets", they look for those where a value is declared. And right after that for those without a "value" or declared "gifts" .. and if they see something going from Shrapnel Games Inc. to Mr.SoNSo .. they immediatly suspect some commerical transaction going on

That said, the threshold for Import Tax and Import Duty e.g. in Germany is 22 Euro, and that should be the same throughout the EU.
On 1. Dec 2008, there will be a big change, though: the Import Duty threshold will raised to 150.- Euro !!

http://www.heise.de/newsticker/Golde...meldung/106159
I'm not sure about the import tax, though, but I'll get me some more info on that - and if it turns out there's really something positive going on I'll post it to the forum.
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Old May 26th, 2008, 08:07 AM

Zeldor Zeldor is offline
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Default Re: Don\'t ShrapnelGames *want* Dom3 to succeed?

Value is declared on every package. You need to give it when sending anything. I really think it is random, there are way too many packages arriving every day to check even 5-10% of them.
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