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April 22nd, 2002, 03:04 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: AI concerns
I usually play either TDM-mod pak or devnull mod. in both the AI gets some pluses and are at least better. They always seem to nail me good. Then again, I do not build any fleet at all until someone declares war on me...then a defensive one until I have a small, scratch-fleet...
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April 22nd, 2002, 03:13 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: AI concerns
Neofit, try these settings:
TDM modpack 3.1 + shadows patch
Manually select the following races and put them under computer control:
Rage, Aquilean, Drakol, Vikings, Xichung, Shadows and 3 more of your choice. No random AIs, no neutrals.
Large quadrant (Not ancient. Maybe spiral arm)
all warp points connected, warp points anywhere in system.
AI difficulty high, I'll leave the bonus and victory conditions up to you.
Let us know how you get on=-)
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April 22nd, 2002, 03:31 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: AI concerns
quote: Originally posted by neofit:
I would soo love to have to fight for every system, not just the first 5.
THe other suggestions here will all give you a bit better of a challange. Or try playing against people. They'll give you a fight.
The worst human you will face in multiplayer is generally better than the best AI that can be modded in. Unless you give them some insane bonuses or something.
PBW
Geoschmo
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April 22nd, 2002, 03:51 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: AI concerns
The worst human you will face in multiplayer is generally better than the best AI that can be modded in
Oh no, this is factually incorrect and I do beg to differ - have you seen me play?
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April 22nd, 2002, 03:57 PM
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Corporal
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Join Date: Apr 2002
Location: France
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Re: AI concerns
quote: Originally posted by dogscoff:
Large quadrant (Not ancient. Maybe spiral arm)
all warp points connected, warp points anywhere in system.
How will it affect the outcome if I play on a Small Quadrant instead? I am having problems remembering the next day what my cunning plan was on a Small quadrant, I wonder how a Large one will play. Do we play in a Large one to give more 4% planets to the AI to build its mining facilities on ?
quote: Let us know how you get on=-)
I'l be sure to whine when I get my behind kicked 
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April 22nd, 2002, 04:14 PM
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Corporal
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Join Date: Apr 2002
Location: France
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Re: AI concerns
quote: Originally posted by pathfinder:
I usually play either TDM-mod pak or devnull mod. in both the AI gets some pluses and are at least better. They always seem to nail me good. Then again, I do not build any fleet at all until someone declares war on me...then a defensive one until I have a small, scratch-fleet...
Been doing that on my first two Normal difficulty campaigns and tried on the Hard one, but a nosy neighbor didn't let me rest.
Besides in a Small quadrant with lots of empires I couldn't get far, like 4 systems, before I run into AI empires. Then these get colonized in a couple of dozen turns, and my people urge me for more vital space...
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April 22nd, 2002, 04:21 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: AI concerns
quote:
Large quadrant
If you cram too many AIs into a small map it makes for a lesser challenge rather than a more difficult game (which doesn't at first seem very logical.) If you want to use a smaller map, use less AIs.
Thing is, most AIs like a few empty systems around them to develop into before they flick into "war" mode. Trust me, give them some space and you will notice an improvement. Once they start to develop they can be really powerful, and of course utterly relentless.
quote:
(Not ancient. Maybe spiral arm)
This is just to the amount of black hole, nebula and dead systems which can really cripple an AI.
quote:
all warp points connected,
AIs can handle being isolated, but not as well as a human can. Their research and production is better spent on weapons=-)
quote: warp points anywhere in system.
Helps with AI navigation / resupply moronities.
[ 22 April 2002: Message edited by: dogscoff ]
[ 22 April 2002: Message edited by: dogscoff ]
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