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				May 25th, 2008, 05:21 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
  np. This is one game where i get daily pms about open slots.
 My biggest challenge now is figuring out who is next on the alternate list, and what nation they get.
 
 Way way back, but here was our list of alternates:
 
 1st alternate- seryozha
 2nd alternate- baruk
 3rd alternate- Evilhomer/Folket team
 4th alternate- Gregstrom
 5th alternate Agema
 
 I think Baruk is up, with Evilhomer team on deck!
 
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 25th, 2008, 05:51 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
 I vote no on the new units. I have played LA ulm and never had problems with undead leadership. 
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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				May 25th, 2008, 06:00 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
  oh there is no vote. Once 1 person objected, they were out.So they have been out since the 1st person said no.
 
 And Cor, by chance have you played LA Ulm after the last patch when the capital only undead troops were added? They are quite nice, especially their weapons which stop other races sacred troops in their tracks.
 
 Having not played much LA I may have overlooked an obvious trick to using them early to stop a strong bless rush.
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 25th, 2008, 09:56 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
  On a positive note:
 1. Baruk is joining the game as LA Abysia! Welcome aboard!
 
 2. There will definitely be a Worthy Heroes 1.9 version, as I have fixed the bug with the Hornblower pretender. Whether anything else gets done remains to be seen.
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 26th, 2008, 04:18 AM
			
			
			
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 Major General |  | 
					Join Date: Feb 2005 Location: Lake of Hali, Aldebaran, OH 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
  I don't think we should make any changes to EA Pangaea, myself.
 That sort of thing is difficult to balance and requires a fair amount of consensus.
 
 I'll be back in the states by Wednesday and ready and able to crush all of you, worry not. Crushing!
 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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				May 26th, 2008, 05:40 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Feb 2007 Location: Chambéry (France) 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
 
	Quote: 
	
		| Xietor said: Yomi's demon general is not a hero. You can buy him at the start of the game for 100 gold!
 
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				May 26th, 2008, 07:36 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
  Actually, if someone is stuck with EA pan, I would change them a bit to compensate for the loss of free spawn, and i have consulted with QM about how already. A consensus of 2 between myself and QM is not bad! QM does this sort of thing for a living.    
 But Baruk and dryunda have saved me the trouble of modding EA Pan by picking LA Abysia and LA Mictlan respectively(: And I so looked forward to my modded Minataur Warriors spanking your Niefel Giants Dr. P(:
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				May 26th, 2008, 10:53 AM
			
			
			
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 Major |  | 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
 The simplest mod for LA Pangaea would have been to clear the special abilities of the commanders, replace them, and use the #domsummon command to replace the free spawning. This would have allowed Pangaea to keep their free spawn no matter what level of order or turmoil they took.
 Besides, it doesn't make sense to mess with minotaurs when pans are the units being affected. It would changed the dynamic of the nation so much that it would play like a completely different race.
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				May 26th, 2008, 10:54 AM
			
			
			
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 Major General |  | 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
 
	Quote: 
	
		| AreaOfEffect said: The simplest mod for LA Pangaea would have been to clear the special abilities of the commanders, replace them, and use the #domsummon command to replace the free spawning. This would have allowed Pangaea to keep their free spawn no matter what level of order or turmoil they took.
 
 Besides, it doesn't make sense to mess with minotaurs when pans are the units being affected. It would changed the dynamic of the nation so much that it would play like a completely different race.
 
 |  The whole point is to remove the freespawn entirely. The issue is with the limit cap of the game.
 
Jazzepi |  
	
		
	
	
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				May 26th, 2008, 11:35 AM
			
			
			
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 Sergeant |  | 
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				 Re: Mega Age II -Kingmaker(full) Race selection 
 I DLed the kingmaker zip, but when I extracted it, it reports as file type "file", rather than MAP, TGA, or SLI files like all my others. 
				__________________ 
				Can you destroy the Earth? 
Egad! I hope not! That's where I keep all my stuff!
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