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  #1  
Old May 26th, 2008, 11:55 AM
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Default Re: Ablative Armor

An example of Ablative Armor based on Suicide Junkie's:

ABLATIVE ARMOR

Name := Ablative Armor I
Description := Armor which absorbs energy by vaporizing its surface layer.
Pic Num := 30
Tonnage Space Taken := 1
Tonnage Structure := 6
Cost Minerals := 5
Cost Organics := 0
Cost Radioactives := 2
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 45
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Armor
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := None

Per 10kT, this armor will cost 50 minerals and 20 radioactives, and provide 60kT of protection. Therefore compared to normal armor it will provide better protection, but will cost slightly more (radioactives) and take ten times as long to repair.

Edit: whoops, didn't notice this thread was a month dead.
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Old May 27th, 2008, 06:47 PM
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Default Re: Ablative Armor

Quote:
Nocturnal said:Edit: whoops, didn't notice this thread was a month dead.
Not dead, just napping.

Thanx, btw, to both you and Douglas for the break-down and detailing. It helps me get a better visual understanding of what I need to do
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